The Alexandrian

While poking around caving websites doing research for the Better Dungeon Maps series, I stumbled across a thread at CaveChat.org of “caving lies”, many of which seemed to have a great deal of pertinence to fantasy dungeoncrawling:

  • “You pretty much can’t get lost.”
  • “The trip can’t take more than 4 hours.”
  • “I’m just going to poke my head in and see where it goes.”
  • “It’s dry.”
  • “We’ve got plenty of rope.”
  • “You can fit through there. No problem.”
  • “Trust me.”
  • “Leave your pack behind, you won’t be needing it.”
  • “I know exactly where I’m at!”
  • “The cave map is accurate.”
  • “I don’t know how those rocks got in your pack.”
  • “I only scooped a hundred feet.”

Tangentially, the idea of “scooping” an area (i.e., being the first to explore it) has recently come up quite a bit in my hexcrawl campaign. Should have more on that later this week or next.

One Response to “Thought of the Day: Caving Lies for Dungeoncrawlers”

  1. Frank Filz says:

    I should point out that “scooping” in caver circles means exploring new territory without mapping it, especially in a large cave with a concerted mapping project.

    Another analogous thing is in archeology, where some researchers would be more concerned with finding neat artifacts for their sponsors, while others would be more concerned with a meticulous study of the site, attempting to learn as much as possible.

    Frank

Leave a Reply


JUSTIN ALEXANDER About - Bibliography
Acting Resume

ROLEPLAYING GAMES Gamemastery 101
RPG Scenarios
RPG Cheat Sheets
RPG Miscellaneous
Dungeons & Dragons
Ptolus: Shadow of the Spire

Alexandrian Auxiliary
Check These Out
Essays
Other Games
Reviews
Shakespeare Sunday
Thoughts of the Day
Videos

Patrons
Open Game License

BlueskyMastodonTwitter

Archives

Recent Posts

Recent Comments

Copyright © The Alexandrian. All rights reserved.