The Alexandrian

While poking around caving websites doing research for the Better Dungeon Maps series, I stumbled across a thread at CaveChat.org of “caving lies”, many of which seemed to have a great deal of pertinence to fantasy dungeoncrawling:

  • “You pretty much can’t get lost.”
  • “The trip can’t take more than 4 hours.”
  • “I’m just going to poke my head in and see where it goes.”
  • “It’s dry.”
  • “We’ve got plenty of rope.”
  • “You can fit through there. No problem.”
  • “Trust me.”
  • “Leave your pack behind, you won’t be needing it.”
  • “I know exactly where I’m at!”
  • “The cave map is accurate.”
  • “I don’t know how those rocks got in your pack.”
  • “I only scooped a hundred feet.”

Tangentially, the idea of “scooping” an area (i.e., being the first to explore it) has recently come up quite a bit in my hexcrawl campaign. Should have more on that later this week or next.

One Response to “Thought of the Day: Caving Lies for Dungeoncrawlers”

  1. Frank Filz says:

    I should point out that “scooping” in caver circles means exploring new territory without mapping it, especially in a large cave with a concerted mapping project.

    Another analogous thing is in archeology, where some researchers would be more concerned with finding neat artifacts for their sponsors, while others would be more concerned with a meticulous study of the site, attempting to learn as much as possible.

    Frank

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