You can be absolutely terrified and still live to scream another day. Ennie Award-winning and USA Today Bestselling Author Justin Alexander breaks down the four Pillars of Horror, along with the shortcuts and multipliers that will make running a horror adventure in D&D or any other tabletop RPG frighteningly simple!










Love this series, love your book! Had a question that maybe you’ve addressed: how to handle loot distribution in an open table. Most of the advice you read presumes a dedicated table with consistent players (protagonists for whom you can curate fitting gear) and a multi-session campaign (giving you several sessions over which to balance the loot distribution). But that advice seems maladapted to an open table, leading to underprepping (not giving due consideration to the loot element of each session) and overprepping (tailoring loot to an indefinite number of PCs). What structures can support equity and engagement in open table loot distribution?