The Alexandrian

Captain Kirk, Padme Amidala, Captain America

If you’re a geek older than forty, one of the tough/weird adjustments you’ve had to make in your life is that there was a point where you could reasonably expect to at least sample every significant geek media release…

… and then you couldn’t.

In the ‘90s, for example, I could reasonably expect to watch every science fiction TV show and play every geeky board game.

Today you could dedicate every waking moment of your life and you still wouldn’t be able to do either of those things.

And this extends to movies, roleplaying games, video games… All of it.

At first you think, “I’m just getting old. If I was still young, I could stay on top of all this.”

But that ain’t it.

I lived through the transitions from “there are three channels on your dial” to cable television to the modern fire hydrant of content. Having a local channel become a Fox affiliate — a fourth network! whoa! — was a significant event in my life.

We talk about the “last Renaissance man” — the point at which it was no longer possible for a single person to meaningfully master all fields of human study. In the last forty years, we’ve passed a similar threshold in media.

Looking back across that watershed, an important thing to understand is that, because it was possible, there was a cultural pressure to actually do it. To be part of the geek scene, you needed to know — wanted to know! — the shibboleths.

Pre-1970ish, SF fans could read every major SF novel.

Pre-2005ish, SF fans could watch every major SF TV series.

But, like the proverbial lobster, we have been imperceptibly transitioned into a reality where that’s NOT possible. And, just like the lobster, this creates a lot of stress.

Some of it is self-imposed.

Some of it is external.

“You haven’t watched [insert show here]? I guess you’re not a real fan!”

The scene then fractures.

I can’t learn all of those shibboleths, so I’m going to focus on one specific slice of geek media and learn THOSE shibboleths: So anime becomes its own, increasingly separate fandom. And then there’s so much anime that it, too, fractures into sub-fandoms.

When this fracturing takes the form of excluding rather than focusing, it can turn toxic. This is usually draped in conspiracy rhetoric and/or bigotry: Women or black people or story gamers are trying to steal our fandom!

Now we’re starting to see the emergence of mega-franchises producing so much content that it’s not just a matter of not having time to read every science fiction novel; it’s that you only really have time to engage with this ONE, all-consuming media tentpole. (And maybe squeeze a few other things in around the edges.)

This creates a bizarre paradox: We have a prolificacy of media vast beyond the bounds of comprehension; a cornucopia that would stagger the imagination of, say, an SF fan in the ‘50s.

But, simultaneously, the consumption of any single individual person is increasingly homogenous.

In the late 2010’s, how many people had 50% or 80% or 100% of their trips to the cinema be exclusively MCU films?

There are antecedents to this. From 1990-ish, for example, Star Trek and Star Wars both produced enough tie-in fiction that if you fully engaged with it you would probably read little or nothing else. There was a time when you could casually read every Marvel comic… and then you couldn’t.

It’s just becoming more common.

And this creates an interesting challenge for the megacorps driving these mega-franchises. You can push more and more of the all-in-one, all-consuming fandom… but only up to a certain point.

Once you exceed a fan’s capacity to consume everything — to learn every shibboleth — then the fandom will either radically schism (possibly toxically so) or, worse yet (for the megacorp, anyway), abandon the franchise entirely.

Dungeons & Dragons is an interesting case study here.

Pre-1984, or thereabouts, you could buy and read every single official release for the game. Starting in 1984, the number of modules being published each year was becoming onerous, but pre-1989 even a moderately devoted fan could still easily engage the major releases.

After 1989, on the other hand, AD&D 2nd Edition’s release schedule became a firehose of content. (Even ignoring the 300+ tie-in novels and video games and comic books.) No one could keep up with it, so the fanbase schismed along natural fault lines (“I’m only going to buy Dark Sun books!”) or dropped out.

D&D 3rd Edition and 4th Edition tried to maintain a more sustainable pace of releases so that fans could at least afford to purchase the books, but the TYPE of material they primarily released (PC options) couldn’t be brought to the table fast enough, so fans would, once again, become saturated and then drop out. (This is the fatal flaw to using a supplement treadmill to support an RPG line.)

D&D 5th Edition, on the other hand, initially dialed back the pace of releases and focused more heavily on adventure material (which is more consumable; you play the adventure and then you need a new adventure). The result is that even casual fans didn’t feel disconnected from the shibboleths or incapable of consuming the content: “Strahd” and “Dragon Heist” and “Auril” and “Baldur’s Gate” were all recognizable references to the vast majority of the fandom.

In the last couple of years, however, the pace of D&D 5th Edition releases has increased, the shibboleths are beginning to slip, and there are clear signs that the fanbase is fracturing. (Which is probably not great news going into a new edition.)

The Marvel Cinematic Universe is having a similar problem: Yes, the slip in quality (precipitated by a brain drain of all the major creators) is a contributing factor, but the more fundamental systemic problem is that the amount of material being released increased to a point where even people who wanted to keep up with it all couldn’t. The result? Fans, particularly casual fans, started checking out.

And, as the MCU demonstrates, the more you create the impression that “everything is important” and that a fan needs to “watch everything” in order to keep up, the more dramatic your crash will be the instant you pass the threshold at which fans can no longer do that: They won’t just dramatically scale back their engagement. They’ll drop out completely.

So if you’re running a mega-franchise, what’s the solution?

It basically boils down to releasing material at a pace that your audience can consume it.

That sounds simple, but it’s shockingly easier to succumb to temptation, ramp up your release schedule, and break the whole thing. Partly because modern capitalism / greed demands perpetual growth. Partly because your loudest and most hardcore fans will happily consumer FAR MORE than the majority of your audience, and if you heed their call they’ll be all that’s left in the burnt out husk of a once vibrant community. And partly because creating stuff is fun, and as your resources grow the allure of creating even more stuff — stuff you couldn’t have dreamed of creating just a few years ago! — can prove overwhelming. There’s also likely more and more people involved in the mega-franchise as it grows, and it will become increasingly difficult for that not to fuel an exponential pattern of growth.

Now, let’s flip it around: You’re a fan of a mega-franchise and it’s growing past your capacity to “keep up.” What can you do?

Broadly speaking, you’ll either need to let the franchise go or you’ll have to figure out how to change the way you engage with the franchise so that the “consume all” credo of collectorism doesn’t rob your joy.

That might be identifying some subset of the franchise (creators, characters, specific settings, etc.) that you’re most interested in. (Although be warned that the worst mega-franchises will make this difficult by constantly disrupting every segment of the fandom with “events.”) It might be withdrawing from new releases and just enjoying the stuff you love. (Were you really enjoying everything the mega-franchise was offering? Or were you buying some of that stuff just out of a sense of obligation?) Or it might be finding some new way of engaging with your fandom, perhaps by creating fan art or fan-fiction or Youtube videos, in a way that makes you more than just a passive consumer and gives you greater power to make your fandom what you want it to be.

And, of course, the best time to start figuring this out is BEFORE the franchise has become all-consuming in your life and knocked out all of your other interests and hobbies.

13 Responses to “Mega-Franchises & Shibboleths”

  1. mzako says:

    So what you’re saying is that we can look forward to more reviews and/or remixes of non-D&D or non-WotC adventures on TheAlexandrian?

  2. Kaique says:

    For four or five years I followed every hardcover D&D release. Nowadays I wait at least one year and read several reviews before buying anything new. It seems like WOTC is just trying to keep people interested in the game through constant release of worse products while working on the new edition.

  3. bob carpenter says:

    exactly the reason i stopped buying comic books around 1992. everything was a crossover across dozens of titles

  4. Beyond Cataclysm says:

    Tell me about it. We run an indie RPG store with 400 games, and it’s not just that I can’t stock them all, I still, years in, haven’t even heard of them. It’s like every day I read about another landmark released from 3 years ago that I’m totally ignorant of!

  5. Thebazilly says:

    This is an interesting and very salient point when it comes to huge media franchises. I’m reminded of the trend in “live service” video games, where every game wanted to keep you playing as long as possible, so had/has login bonuses, season passes, etc, etc. But people have limited time, so they’re going to tend to only pick one of these games to play and stick with it. Good luck beating Fortnite’s market share with your trend-chasing.

    I can’t say I’ve ever felt the need to “keep up” with RPG book releases. I’d rather have a big pile of stuff that I can go to any time I want something new. I am a certified Paizo fan, for example. Paizo releases Adventure Paths at such a rate that four new ones come out in the time it would take to play a single one all the way through. I think that’s great – it gives me tons of options when I want to pick up a new one, and gives them creative space to explore a variety of ideas and themes.

  6. Highbrowbarian says:

    I agree with the overall point here, but I have to ask: has the pace of 5E releases really picked up much? There is, of course, an ever-increasing backlog, but that’s more or less how time works. As far as new releases go, each year after the rollout in 2014 has had:
    * 1 major core-esque release, usually either a lot of player’s options or a bestiary (Fizban’s and especially Bigby’s were real disappointments in that regard, but I still see them in this “slot”).
    * 2 adventure books (mostly campaigns, but occasionally an anthology).
    * From 2018 on, 1 campaign setting (not counting the licensed work with actual play series).

    Looked at like that, the only meaningful increase outside of 2018 (which is right near the start) was in 2022, when they went from 2 to 3 adventures and campaign settings started getting boxed sets (and Spelljammer doesn’t even really have many more pages that other settings, just more covers).I wouldn’t really list that alongside the MCU streaming era in terms of product overload.

    (As a quick admission, however, I have never really kept up with every 5E release, so it may feel different “on the ground,” as it were.)

  7. Nat20 says:

    This absolutely tracks with my experience, but I think part of the puzzle is also that quality is almost guaranteed to slip when a franchise crosses this event horizon. My major referents here are the MCU and 5e, the latter of which seemed to hit a point where they were releasing more books, at a higher price point, which were notably worse, all at once. I used to buy every 5e release as soon as it came out; now I don’t buy or play the game at all.

    Another point about the shibboleths: they were fun! During the early days of 5e it was enjoyable to feel a sense of community around each new release, when all WotC’s marketing was pulling in the same direction and there was a feeling of “this is what we’re all talking about this year.” I genuinely miss that.

  8. Crimson Wool says:

    > I agree with the overall point here, but I have to ask: has the pace of 5E releases really picked up much?

    I put the data from the Wikipedia page into a gdoc and then stuck it in a chart; as a polynomial, x^2 is negative, so overall the pace of releases has slowed somewhat over time. Just looking at it, though, it’s pretty visibly just a linear increase.

  9. Gubert says:

    I think the perception os increase from 5e is more about third party content. Specially since there are a lot of good stuff comming from third party publisher.

  10. Justin Alexander says:

    From 2015 to 2020, there were three hardcover releases from WotC each year. (Except for 2018, where the dual release of the two Waterdeep books bumped the number to four.)

    From 2021 to 2023, there were five each year.

    This counts Spelljammer and Planescape as a single book each. It does not include revamps/reissues like Tyranny of Dragons, Strahd Revamped, gift sets, etc.

    If you include starter sets, ancillary stuff like Art & Arcana, etc. the data gets a little messier, but largely just means that the increased pace of releases started in 2018 instead of 2021. (Depending on exactly what stuff you decide to count.)

    AFAICT, Ray Winninger was put in charge of D&D in 2020 and a decision was made to increase the number of releases per year and to start preparing a new edition of the game for the 50th Anniversary. Either or both of those may have been Winninger’s decision, or it may have come from higher up. But either way, the change is dramatically clear.

  11. Jennifer says:

    This is the way Games Workshop has gone – so many games and so many editions that many players just stick with old version or switch to other games entirely. There’s no point in starting upteenth edition when, by the time I manage to get used to the rules, upteenth-plus-one comes out and invalidates everything I’ve learned.

  12. Cassapphic says:

    I feel like any long running franchise which isn’t explicitly linear such as one piece is going to inevitably have issues with this at some point,as new people come in, the backlog of stuff is too overwhelming so they just focus on the newer stuff and what of the backlog they are interested in/reccomended. So people who weren’t enfranchised from teh start already have the assumption from being overwhelmed by that backlog to fragment and focus on parts they like.

  13. Mark Katerberg says:

    This is equally true with Magic: the Gathering. The number of releases has gone up, but also, the number of reprints has gone *down*, so there’s a noticeable lack of testing and quality control, but also it’s just impossible to consume all the new material, even for lifelong veterans.

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