The roper has a phenomenal reach (50 ft. with its tendrils), but remains excessively vulnerable to the “back off and plink it to death with ranged attacks” tactic. This isn’t really a huge problem, but I have had a couple of roper encounters that landed with dull, wet thuds.
So when I was taking a peek at the artwork from the 4th Edition Dungeon Master’s Screen and spotted this particular roper hanging out evocatively perched next to a fiery lava pit, I suddenly realized what ropers need: Big piles of skulls from their previous victims.
That they can throw.
In 3rd Edition this easy enough: A +11 ranged attack (1d6+4 points of damage) that can be used interchangeably with their normal strand attacks. A typical roper has 4d6 pieces of skeletal ammunition at hand, although particularly successful ropers may have accumulated larger bone piles while younger ropers or one new to a hunting location may have far fewer.
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Jeff Rients
Lobbing skulls sounds like a lot of fun! I’ve always been found of the Reapers of the Ultima series: ropers with energy ray attacks that can sleep, burn, electrocute or poison foes.
Thursday, January 14, 2010, 8:07:27 AM