Klaas of the RPG Heroes Podcast interviewed me for a great discussion about meaningful choice in RPGs. You can also check it out on Youtube:
Klaas has told me that it’s already proven to be one of the most popular episodes of the podcast. Unfortunately, it was also the last as he’s moving onto new projects. But you can still check out all 24 episodes!
Atlas Games is one of the publishers participating in New Gamemaster Month this year! We’re focusing on Greg Stolze’s Unknown Armies, the award-winning horror game in which:
magick is real
broken people try to fix a broken world
avatars personify everything humanity chooses to be
adepts pursue absolute power
the secret masters of the universe are frighteningly human
First: You can check out my interview with ENWorld about New Gamemaster Month, along with Charles Ryan, Michael O’Brien, Cat Tobin, Tom Lommel, and Shane Ivey.
Second: You can check out the New Gamemaster Month website, where you can choose your game and check out the step-by-step guide for creating and running your first adventure as a rookie GM!
Third: You can join us on Discord, where we’ll be swapping tips and chatting about our nefarious plans.
Places to Go, People to Be, a French RPG ‘zine, has finished posting all 16 parts of Structures de jeu, which is the translation of my series on Game Structures. (The original essay can be found here.)
You can check out previous PTGPTB translations of Alexandrian content here and here.
The Queen’s Gallery at Buckingham Palace has a display of Leonardo da Vinci’s drawings, drawn from a folio collection obtained by Charles II in the 17th century and only made publicly available in the early 20th century.
I saw the exhibit while I was in London last week.
I had not previously had my attention focused on his cartography. Seeing them close up and in real life, however, impressed upon me how beautiful and informative these 15th century examples of cartography could be.
Take his map of Imola for example (click for large version):
You could pretty much just plug this directly into a D&D campaign, and I absolutely love the aesthetic of it. Check out this video for how he made it: