The Alexandrian

Ex-RPGNet Reviews – Mindtrap

February 21st, 2015

Tagline: A game of mind-benders which prove to have answers that are either too simple or simply cheats.

MindTrap is a very simple game: You get several hundred cards and a disposable pad of Escheresque mazes. Each card is printed with a mind-twister. A correct answer advances you one square along the maze – a wrong answer doesn’t do anything. First player (or team of players) to the end of the maze wins.

MindTrapTa-da.

Because of the Escher-inspired design of the maze there are two different paths you can follow to victory – one short and one long. Although the rules don’t mention it, you could conceivably use this as a crude form of handicap.

The game is competently put together, but at its heart it fails to be something to waste your money or your time on because of two fundamental flaws with the questions they ask:

Far too many of them prove to be either too simplistic or cheats. Simplistic because they are basically “mind twisters” of such a cliched sort that you were trading them with your buddies in elementary school.

Cheats because some of the answers are basically varieties of, “Hey, look at this piece of information we didn’t give you! It solves everything!”

Don’t waste your time on this overpriced, glossy paperweight. It’s another good example of why Cheapass Games is so desperately refreshing.

Style: 3
Substance: 2

Author: MindTrap Games, Inc.
Company/Publisher: Pressman Toy Corp.
Cost: $35.00
Page Count: n/a
ISBN: n/a

Originally Posted: 2000/03/12

This review marks the end of a series of reviews written between October 1999 and March 2000 in which the only RPG-related products I reviewed were a set of character sheets for Sailor Moon. The reason for this was remarkably simple: I was between gaming groups and I wasn’t actually playing or reading RPGs. But I was able to get together with people and play board and card games with them. I initially wasn’t writing reviews about them, but then I started getting e-mails from people wondering why I had stopped writing reviews. Since I wasn’t actually digesting any RPG material, I responded by reviewing the games that I was playing.

For an explanation of where these reviews came from and why you can no longer find them at RPGNet, click here.

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