The Alexandrian

Posts tagged ‘thought of the day’

Thought of the Day – Netflix

September 27th, 2011

Netflix Logo

(1) Raising the price of your streaming service because Hollywood is ratcheting up the licensing fees for their content by 1,000% (or more) is just the sad reality of doing business. And customers who can’t understand that just aren’t being rational.

(2) With that being said, trying to sell a price hike to your customers as actually being a great thing for them was a pretty stupid thing to do. The better approach would have been to be frank about the realities of what was going on: “Look, we have to raise the price you’re paying because Hollywood is raising the price we’re paying. What we’re going to do, though, is give you more control over how much you’re paying by letting you pay for just the services you want. If the new price Hollywood is demanding for streaming content is too high, then you can cut back to just disc delivery.”

After fumbling the initial delivery, your best bet would have been to offer your customers (including those who recently canceled) a 3- or 6-month discount as an apology while offering a more coherent and honest explanation of what was happening.

(3) What you really, really shouldn’t do is try to somehow “make up” for your previous mistake by splitting your service into two different companies which will not share queues, ratings, recommendations, or billing. That’s a plan which significantly reduces the utility of your service for your customers.

(4) The only thing stupider than that would be if you split the service, reduce the value of the service to your customers, and then pretend that this is all supposed to somehow be a great thing for them.

I mean that would be really, really stupid. That would be making the exact same mistake you just got raked over the coals for just a couple weeks ago.

… oh dear.

I actually look at the price increase and shrugged: It was more expensive (although nobody’s price “doubled” despite the ridiculous rhetoric posted by the math-challenged; and unless you were already in their lowest possible tier of service the hike was not outrageously large), but I was still getting a ton of value for the price they were asking.

But the split in services? It’s almost certainly going to result in me canceling at least one of the services.

Google Reader is telling me that all the hot, hip kids of the RPG blogosphere are currently engaged in a tag team match to determine who can present a complete adventure in the absolute minimal amount of space possible: Customized monster icons, textless adventures, player handouts that that double as adventure outlines, revised old school module maps with “everything” you need annotated onto the page… It’s all amazing stuff.

I’ve decided to join in the fun by devising an alphanumeric coding system: You don’t need a map or any pictorial reference at all. The alphanumeric code in the first row tells you the size of the room, the exits and entrances, and where those exits/entrances lead. The second row codes the contents of the associated room. (A null value indicates an empty chamber.)

ANGK19MW925MMM24101LHLA
00F00AB00000LM8620090000Z

As you can see, this is one heck of rip-roaring dungeon.

(This may sound weird coming from a guy who just released Legends & Labyrinths, but: Minimalism for the sake of minimalism is simply self-defeating at a certain point.)

I just had one of those moments when you realize that not everyone has noticed the same thing you have.

Tip for speeding up combat resolution in 3rd Edition: Once you’ve identified the AC you’re trying to hit, figure out what number you need to roll on the d20 in order to hit it. Now you don’t need to do math every time you roll: You just look at the die and instantly know whether you hit or not.

The more casual version of that is “lowest threshold”: Did you hit last time? Did you roll equal to or higher than that roll? Then you hit again. Did you roll lower? Then do the math (and, if you hit after doing the math, you’ve set a new lowest threshold).

This obviously doesn’t work if your attack bonuses or the target’s AC are shifting a lot. But 9 times out of 10, those numbers are consistent and the method works just fine.

Also: Roll your damage dice at the same time. If you hit, the damage is right there. If you didn’t, then you just ignore them.

Alignment - Portal 2

(click for legible size)

I still can’t decide if it bugs me or not that alignment takes up something like 1/5th of the chapter on character creation (simply due to the bulk of information being conveyed). It was originally meant to be relegated to a sidebar, but it actually proved too large for that and ended up getting all of page 11 to itself.

Of course, that’s partly because the information on alignment needs to be entirely contained in Chapter 1, whereas the rest of Chapter 1 references players out to the more detailed descriptions of ability scores, classes, races, and the like found elsewhere in the rulebook.

A couple of other options I entertained:

(1) Removing alignment entirely. I would have left “good” and “evil” descriptors in for spells and extraplanar creatures, but the basic concept of PCs having an “alignment” would have been gone. Ultimately, I decided this was too radical a departure.

(2) Just describing the two axes of alignment — good vs. evil; law vs. chaos — in general terms and not discussing each combination in detail. (This might have included an old school, x-y axis chart of alignments.) A remnant of this remains in the sidebar on page 11, but what I discovered was that new players weren’t grokking the system. They were asking a lot of clarifying questions, and that’s usually an indication that the rulebook isn’t doing its job.

What do you think?

Check out this page purporting to be a list of Words That Don’t Exist in the English Language. It’s been making the rounds for awhile, so you may have seen it. And at least portions of it have possibly been debunked. But here are a couple of examples:

Waldeinsamkeit (German): The feeling of being alone in the woods.

Forelsket (Norwegian): The euphoria you experience when you are first falling in love.

Gheegle (Filipino): The urge to pinch or squeeze something that is unbearably cute.

What concepts would be so unique to a fantasy world that they might give rise to words which are, more-or-less, untranslatable to English?

Here’s a few thoughts:

The feeling of slight nausea and dizziness that happens when you teleport somewhere.

A color that can only be created by magic.

The soul-searing, howling noise created by adamantine when it’s shattered.

The sick giddiness left in the wake of a charm or domination effect.

What would be some good words for that? What other concepts would be evocative?

Archives

Recent Posts

Recent Comments

Copyright © The Alexandrian. All rights reserved.