The Alexandrian

Posts tagged ‘miscellaneous supplements’

Two Spells of Darkness

October 16th, 2008

Spells of Light and DarknessSpells of Light and Darkness: The Art of the Flame and Void was released last week. If you’ve been thinking to yourself, “Light and darkness spells? Sounds pretty lame.” here are two spells of darkness that might change your mind:

Eclipse
Evocation [Darkness]
Level: Cleric 7, Sorcerer/Wizard 7
Components: V, S, M/DF
Casting Time: 10 minutes
Range: 2 miles
Area: 2-mile-radius sphere
Duration: 4d12 hours
Saving Throw: None
Spell Resistance: No

This spell creates an area of magical darkness in a 2-mile radius centered on a point chosen by the caster. Within the area of the spell the sun is blotted out, creating an area of magical darkness that suppresses natural light sources, resulting in an area of shadowy illumination. Creatures within an area of shadowy illumination gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

A darkness spell (one with the darkness descriptor) counters and dispels a light spell (one with the light descriptor) of an equal or lower level. A darkness spell brought into the area of a light spell of equal or higher level is temporarily negated (and vice versa). If both the darkness and light spells are simultaneously negated, the otherwise prevailing light conditions exist in the overlapping areas of effect.

Arcane Material Component: A small diamond dipped in black oil.

Shadow Spy
Divination [Darkness, Scrying]
Level: Assassin 3, Cleric 4, Sorcerer/Wizard 3
Components: V, S, M/DF
Casting Time: 1 minute
Range: Personal
Target: Your shadow
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

This spell animates your shadow, allowing you to independently move it up to your speed as a move action. In addition, the shadow spy acts as a scrying sensor, allowing you to see (but not hear) the immediate surroundings of your shadow as per a scrying spell.
A shadow spy can be difficult detect, making Hide checks using your skill modifier with a +10 circumstance bonus. In areas of dim light or shadowy illumination, this circumstance bonus doubles to +20. The shadow spy cannot be physically harmed.

While the spell remains in effect, you possess no natural shadow.

A darkness spell (one with the darkness descriptor) counters and dispels a light spell (one with the light descriptor) of an equal or lower level. A darkness spell brought into the area of a light spell of equal or higher level is temporarily negated (and vice versa). If both the darkness and light spells are simultaneously negated, the otherwise prevailing light conditions exist in the overlapping areas of effect.

Arcane Material Component: A shard of obsidian.

The eclipse spell is the type of thing that high-level necromancers use to keep their undead happy and Dark Lords crafts into sunslayer spheres to keep the yokels properly cowed with fear.

But shadow spy is the type of all-purpose utility spell that just about any self-respecting spellcaster will find useful. It’s less powerful than scrying, but also a slightly lower level and very flavorful.

Dream Machine Productions

October 7th, 2008

A quick primer for some of the newer readers here at the Alexandrian: When 4th Edition was announced in 2007, Dream Machine Productions went on hiatus. We were waiting to see what would happen with 4th Edition and what direction the market was headed in.

Now that those questions have been answered, DMP is slowly revving itself back up into production mode. Spells of Light and Dark: The Art of the Flame and Void proved to be the unanticipated revival product, but we’ve got several more in the pipeline.

But if you like what you read here on the site, I think there’s a pretty good chance that you’ll enjoy what DMP has to offer. This is what has come before:

Dweredell Aerie Mounted Combat

Complex of Zombies Black Mist

Call of Cthulhu

 

The covers above link to the RPGNow purchase pages, but the books are also available from Paizo and Lulu.Legends & Labyrinths

And now for the question some of you may be askng: What’s happening with Legends & Labyrinths?

It’s coming. Following the problems I had during the development phase of the project, I came back to it with fresh eyes and realized there were some fairly fundamental problems with the approach I was taking to the product. This isn’t primarily a content issue — it’s a structural one. I feel very strongly that the organization of an RPG manual has a lot to do with the utility of that manual. Because of the Sidebar Reference System, reorganizing the book has meant revising a lot of content of the SRS content.

So, as I’ve said before, Legends & Labyrinths will be released when it’s ready. Which will hopefully be sooner rather than later.

Spells of Light and Darkness

October 6th, 2008

A couple days ago, I talked about some of the oddities surrounding the ligth and darkness spells in the core rulebooks. The genesis of that post was a collection of light-and-darkness themed spells I was creating for an adventure. (I really like the idea of using rare knowledge — particularly spellbooks filled with non-core spells — as a type of treasure.)

As I tend to do, once I started exploring the concept of light and darkness spells I got a little carried away. When I stepped back and discovered that I had cranked out 20 pages worth of spells, I realized that what I really had on my hands here was a true mini-supplement.

So I spent a few more days laying out the book, developing artwork, creating the cover, and going through my proofreading cycles. The result is Spells of Light and Darkness: The Art of the Flame and the Void.

Spells of Flame and Void

THE ART OF THE FLAME AND VOID…

Spells of Light and Dark: The Art of the Flame and Void contains 50+ spells themed around magical light and darkness. While many may merely dabble with the unrefracted glory of magical light and the stygian forces of magical darkness, there are great wonders and terrible powers to be harnessed by those willing to master their might…

Animate Shadow
Banefire
Blacksight
Blinding Burst
Blinding Light
Blindsight Cocoon
Control Shadows
Dark Shroud
Eclipse
Endless Daylight
Endless Night
Endless Twilight
Flare
Gloomsight
Hidden Shadow
Incandescent Burst
Midnight Shroud
Moonlight
Obfuscate the Hidden Eye
Orb of Darkness
Orb of Light
Radiant Infusion
Shadow Chains
Shadowsheen
Shadow Spy
Shroud of Brilliance
Starflame
Touch of Shadow
True Darkness
Unholy Darkness
Unholy Gloom
Utterdark Shroud
Wall of Brilliance
Wall of Shadows

… and many more!

RPGNowLulu PDFLulu Print
20 pages

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