In June, 2k Games released Duke Nukem Forever.
In July, George R.R. Martin finally published A Dance With Dragons.
Since it seems to be the season for projects trapped in the quagmire of Valve time, I figured it was time to release one more: Legends & Labyrinths has, at long last, arrived and is now available for sale through an 8-Bit Funding project.
WHAT IS LEGENDS & LABYRINTHS?
For those of you unfamiliar with Legends & Labyrinths, it’s a fantasy RPG that was first announced in June 2008 and then got stuck in development hell for three years.
Legends & Labyrinths takes 3rd Edition and strips it down to its most basic components. It removes everything non-essential, leaving behind a simple, fast-and-loose, easy-to-use system.
Legends & Labyrinths is based on a simple belief: Not only is 3rd Edition the most popular gaming system on the plant, it’s also one of the best. Its designers created a small, elegant set of core mechanics, resulting in an extremely flexible system. They then used those core mechanics to implement a wide array of carefully researched and thoroughly playtested guidelines and supplementary rules. The result was possibly the most robust and detailed system ever created.
Legends & Labyrinths, on the other hand, was created with a simple methodology: If it’s not a core mechanic, it’s not in the game.
The result is a slick, tight, elegant system that doesn’t get bogged down in the details. Legends & Labyrinths jettisons the rules and guidelines which make 3rd Edition so robust, but it leaves behind the simply and flexible game which lies at the system’s core.
For experienced gamers, Legends & Labyrinths is a fast-and-easy game that jettisons the baggage of 3rd Edition. For new gamers, Legends & Labyrinths serves as the perfect introduction to roleplaying games — simple enough to learn in an afternoon, but also a complete game that can be played for years without ever needing another supplement or rulebook.
One of my playtesters recently explained the appeal of Legends & Labyrinths like this: “Plenty of games have tried to add stuff on TOP of 3rd Edition. But Legends & Labyrinths comes UNDER 3rd Edition.”
Have you ever thought that 3rd Edition was too complicated? Had too many details? Was too time-consuming to prep? Then Legends & Labyrinths is exactly the game you’ve been waiting for.
100% COMPATIBLE WITH 3rd EDITION
What really makes Legends & Labyrinths special is that it is 100% compatible with 3rd Edition.
What does that mean? It means that any stat block or mechanic usable in 3rd Edition can be used in Legends & Labyrinths without conversion. It also means that any character created in Legends & Labyrinths can be used in a 3rd Edition game without conversion.
Got a 3rd Edition adventure? It can be run in Legends & Labyrinths as-is. Got a book full of monsters? It can be used in Legends & Labyrinths. Got a supplement of new spells? They can be cast in Legends & Labyrinths.
You can also incorporate core mechanics from 3rd Edition into your Legends & Labyrinths games without any difficulty. For example, Legends & Labyrinths features a stripped-down combat system. But if you really like some or all of the detailed combat rules from 3rd Edition? Well, all you have to do is use ’em. Legends & Labyrinths is 100% compatible with 3rd Edition.
On the other hand, what if you really like all the different character creation tools 3rd Edition gives you (allowing you to tweak your character just the way you like it), but you feel the complexity of the rest of the system chokes the life out of your roleplaying? Well, all you have to do is use the full character creation rules to create your PCs and then play them using Legends & Labyrinths. The game is 100% compatible with 3rd Edition.
In other words, you can think of Legends & Labyrinths as being the streamlined foundation of the game: It’s a complete game all by itself, but you can also add whatever additional functionality you want whenever you want (and however you want).
WHY 8-BIT FUNDING?
Legends & Labyrinths is being initially released through an 8-Bit Funding project. Basically, I think it’s a spiffy game. I’m willing to bet that you’ll think so too. And spiffy games, in my opinion, should also look spiffy.
I’m looking to raise enough capital through this funding project to pay top-of-the-line artists to provide top-of-the-line illustrations. I want to see wandering mercenaries marching through the purple dunes of the Arcano Deserts and twisted caverns of silver-veined stone filled with smoky torchlight. Imagine dragonriders racing between the half-shattered towers of the Bassanen Empire and elven detectives scouring the back alleys of the grotto megapoli.
Basically, I’m treating the 8-Bit Funding project as a preorder-with-perks program to raise the funds necessary to make the final rulebook as awesome as possible.
WHAT IS THE BLACK BOOK BETA?
The Black Book Beta rulebook is being released to fulfill two functions:
First, it will allow those sponsoring Legends & Labyrinths early access to the game while we wait for the artists to finish their commissions.
Second, it basically gives us a public beta testing period in which sponsors and their gaming groups will be able to give me a final round of feedback which can be incorporated into the rulebook.
The Black Book Beta rulebook is fully playable, but not complete. What does that mean? Basically, the Black Book Beta rulebook is missing:
(1) Spells
(2) Monsters
(3) Magic Items
These items are missing primarily because the layout of these sections of the rulebook will depend heavily on the art which we’ll be able to commission following the funding drive.
Don’t you need spells, monsters, and magic items to play the game? Yes. But, remember, Legends & Labyrinths is 100% compatible with 3rd Edition: Until the final rulebook is completed, you’ll be able to pull spells, monsters, and magic items from any online SRD (or your existing 3rd Edition rulebooks and supplements).
(The Black Book Beta rulebook will also include L&L’s super-simple monster creation system, so you can whip out playable stat blocks for any creature you can imagine in seconds.)
To be perfectly honest with all of you, given the long and painful development process for this project, I also felt very strongly that the game needed to be in a completed state before I offered it for any kind of sale. The Black Book Beta rulebook allows me to accomplish that while also working to ensure that the final version of the rulebook is the best it can be for you: Even if I keeled over from a heart attack tomorrow, Legends & Labyrinths is in a completed state. It has been written. It has been laid out. It even includes temporary, public domain art. About the only thing missing at this point are a few “page XXX” references that still need to be filled in.
I could, if I wanted to, simply publish the rulebook as it exists today and nobody would blink an eye at it. (Well, the lack of art in the bestiary would probably annoy.) But I’d rather make this final, extra effort to push it over the top. I hope you’ll agree with me and help to make that dream a reality.
If not, just wait a few months and the final version of the rulebook will be on sale.
CLIMB INTO YOUR LABYRINTH AND FORGE YOUR LEGEND TODAY!