The Alexandrian

Posts tagged ‘in the shadow of the spire’

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 20E: INTO PYTHONESS HOUSE

April 27th, 2008
The 9th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Ptolus: Night of Dissolution - Pythoness House

Tee and Dominic returned to the Ghostly Minstrel only a few minutes before Ranthir emerged from his room. Ranthir introduced Erin to his friends and grabbed a bite to eat for himself.

Then they headed towards Oldtown and, within a quarter of an hour, they were standing on the street before Pythoness House.

The keep-like house seemed dreary beneath the noon sun – grimed and crumbling from years of neglect. Tee and Elestra were able to slip through the iron gate facing Emmitt Street, but Agnarr was forced to shove the rusty metal to one side causing it to emit a horrible shriek.

Looking through the stone arch on the front of the house they could see through a short passage into an interior courtyard. As the others came up the hill, Tee took the lead and headed through.

She was halfway through the stone passage when some instinct caused her to look up: A small, black metallic sphere was being dropped through a small murder hole!

Tee leaped forward as the powder bomb landed behind her and exploded. She managed to avoid the worst of the blast, rolling into the inner courtyard as several small mice scattered ahead of her. Agnarr and Tor, seeing the explosion, came running up – only to dash headlong into a second powder bomb.

Tee rolled to her feet and tried to find a target with her dragon pistol – but the opening was too small and the angle poor. She couldn’t see anything.

“COME TO ME…” The disembodied voice seemed to spring up from all around Tee – echoing through the courtyard and dancing through the empty windows and doors of the house. Tee whirled around, trying to find the source of it… but there was nothing there.

Elestra, Ranthir, and Dominic dashed through the passage into the courtyard. Agnarr and Tor pulled a rear guard, and barely managed to dive out of the way as a third bomb filled with dung was dropped.

Agnarr hauled himself to his feet, wiping a few flecks of disgusting excrement off of his armor. “That was digusting. Wait—listen!” His sharp ears had caught the sounds of skittering claws racing across stone – whoever or whatever had been using the murder hole was running off to the west through the upper passages. Then something large was thrown to the floor, and there was a booming noise – a large door being slammed.

Then there was silence. (more…)

IN THE SHADOW OF THE SPIRE

Session 20D: The Talk of the Town

They headed over the Temple of Asche. Unfortunately, Mand Scheben wasn’t there. They made plans to come back the next day. They also tried to meet with Lord Zavere, but he was also out (Kadmus told them that he had gone out with Lord Abbercombe and was not expected back until the next morning).

This sort of “the person you went to go see isn’t available right now” moment is actually a really great way to make sure that your world feel like it’s actually a real, living place with a persistent existence beyond the PCs: The NPCs aren’t just video game characters with yellow exclamation marks over their heads.

Although it’s a very minor technique, in practice it’s actually a fairly sophisticated one and I honestly wouldn’t recommend it for beginning GMs. That might sound crazy for something that seems to incredibly easy to execute: When a player says they want to go see Person X, you just say, “No.” Simple.

But the fact that you’re saying “No” is actually what makes it tricky to pull off well. Remember that you generally want to Default to Yes when you’re GMing. So if you’re doing this, you want to make sure that you’re not just doing it in order to stymie your players (i.e., that you’re not preventing them from seeing Person X because you want to railroad them onto a different path).

In this case, the unavailability of Lord Zavere was actually something that I had plotted out in my campaign status document, and it self-evidently had nothing to do with Tee’s specific desire to see him here (since I’d had no idea that any of this was going to happen before we started play). For Mand Scheben, there’s an indicator of my good faith in making the decision in the fact that the PCs actually manage to catch up with him a little later.

But it’s actually a little trickier than that: It’s not enough for you not to be intentionally blocking a player choice, you also need to make sure that the players don’t perceive you as having intentionally blocked their choice. These usually go hand-in-hand, but sometimes that’s not the case. This technique is a particular quagmire in this regard: Any time you say “No” to the players without a clear explanation for why the answer is “No” you risk them interpreting that decision as capricious and, therefore, that they’re being railroaded; but the entire point of this technique is, in fact, to establish that the game world exists beyond their perceptions and does not owe them answers!

How do you square that circle? Largely by earning the players’ trust. And you do that by being earnest and forthright in how you’re running your game. If you establish – repeatedly and consistently – that your decisions are coming from the game world and that the players can trust you to roll with their ideas and to follow them to the most unexpected places, then when they’re met with the inexplicable and the frustrating they will identify that frustration as coming from the game world and not from the Game Master.

And that’s valuable well beyond the confines of this simple little technique, because when your players stop trying to keep one eye on the wizard behind the curtain it allows your game world to truly come alive.

BEGINNER-LEVEL TECHNIQUE

A much easier version of this technique can be done by inverting the approach: Instead of having an NPC unavailable when the PCs want to talk to them, have the PCs unavailable when an NPC wants to talk to them. The PCs return to their office and find a note slipped under the door (“It is urgent that we meet at once!”) or come home to find a message on their answering machine.

If you schedule NPC approaches to the PCs in the campaign status document, you’ll find that these moments arise completely organically. (The sheet says Person X is coming to see them at their office at 3pm on the 10th, but at 3pm on the 10th they’re fighting xorbloids from Aldebaran.)

Because you’re not blocking a player-chosen intention, pulling this off without negative side-effects is fairly trivial. (Although you’ll probably still want to avoid overdoing it.) But it achieves a similar effect by asserting that the other characters in the world have lives and schedules that are not completely centered on the activities of the PCs. With that being said, when the consequences for missing a meeting turn bad (their would-be client gets killed before they can contact her, for example), it will nevertheless be much more effective if you’ve established trust with the players (because they’ll blame themselves for the bad outcome and not you — you didn’t arbitrarily choose to have them miss the client, they could have been there; they could have saved her).

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 20D: THE TALK OF THE TOWN

April 27th, 2008
The 8th Day of Kadal in the 790th Year of the Seyrunian Dynasty

GATHERING AT THE GHOSTLY MINSTREL

When they had gotten some distance away from the cathedral, Tee asked Dominic whether he thought they ought to tell Mand Scheben about what was happening. “Even if he can’t advise us, I think he should at least hear it from us.”

Dominic agreed and they headed over to the Temple of Asche. Unfortunately, Mand Scheben wasn’t there. They made plans to come back the next day. They also tried to meet with Lord Zavere, but he was also out (Kadmus told them that he had gone out with Lord Abbercombe and was not expected back until the next morning).

Stymied (at least for the moment), they returned to the Ghostly Minstrel in time to meet the rest of the group for dinner.

Tee and Dominic gave a brief, but complete, overview of what had happened with the Silver Fatar. Dominic also told them that he had decided to simply not show up at the Temple of the Clockwork God the next day. He still wasn’t sure what Maeda wanted, but he didn’t feel safe about it.

With that decision made, Elestra began telling them everything she had learned that day about Pythoness House; the second Flayed Man killing; and – most exciting of all – the fact that their names were being mentioned all over town as a result of Shilukar’s capture!

“It’s being talked about all over town?” Tee said.

“Yes!” Elestra said.

Tee’s face went white. She pushed her chair back and stood up quickly. “Excuse me. I have to go.”

She ran out of the Ghostly Minstrel, leaving the others to look after her and exchange puzzled frowns. (more…)

IN THE SHADOW OF THE SPIRE

Session 20C: Dominic and the Silver Fatar

As Dominic finished, his eyes blazed with silver light. Rehobath was entranced. “It is the mark… It’s hard to believe that one of the Chosen should have come to me.”

This meeting between Dominic and Rehobath is a major turning point in the campaign.

Looking back on this moment now, it’s hard for me to imagine a version of In the Shadow of the Spire in which this doesn’t happen. But the truth is that if I ran this campaign another fifty times, the chances of this – or anything like it – happening again are basically nonexistent. Like “The Tale of Itarek,” this moment, and everything that comes from it, is the result of completely unanticipated player decisions building one atop another.

(If I actually did run this campaign again, of course, I might choose to restructure it to make including this material more likely. This is not out of the question. For example, the Severn Valley scenario I designed for Eternal Lies was similarly the unplanned result of very specific and relatively unlikely decisions made by the PCs. When I ran the campaign a second time, however, I added specific clues to make it more likely that the PCs would end up going there.)

So let’s take a moment to talk about how we got here. I think you’ll find it interesting, at least in part, because it also demonstrates how a number of different techniques I’ve discussed here at the Alexandrian can combine together in actual play.

Unlike most of these Running the Campaign essays, this one will contain SPOILERS for upcoming installments of the campaign journal. So you may want to skip it if you’d rather be surprised.

STAGE 1: ACTUAL PREP

In terms of actual prep (i.e., things I planned as the DM), there are basically two points of origin.

First, Dominic’s eyes. These were included in the campaign as one of the clues to the metaplot mystery of what had happened to them during the period of amnesia immediately preceding the beginning of the campaign. The notes describing the eyes were quite brief:

  • If Dominic praises Vehthyl while wearing or holding the mithril holy symbol he woke with, his eyes become glowing silver globes with the following effects: +2 to Spot checks, detect magic, can be active for up to 15 minutes per level per day.
  • A Knowledge (religion) check (DC 22) reveals that this is one of Vehthyl’s signs – it is a mark of the god’s chosen, indicating that they have taken the first step on the path to sainthood.

Second, Rehobath and his relationship with the Imperial Church. This gets a little more complicated.

Rehobath is based on Monte Cook’s Rehoboth. In the original Ptolus setting, Rehoboth Ylestos was the Emperor of the Church. When the Empire fell, Rehoboth fled to Ptolus, where his son Kirian Ylestos was the Prince of the Church, and “declared himself secular Emperor as well as the head of the Church of Lothian and set up his own Imperial court in the Holy Palace.”

Because I was transplanting Ptolus into my own campaign world, I had to figure out how to adapt that to fit with the gods, religions, and politics of the Five Empires. This went through several iterations, some of which were quite convoluted. (At one point, Rehoboth was theoretically being held in religious asylum and seclusion by his son, but the two of them were secretly working together as a nefarious conspiracy.) But at the time the campaign started it had settled into a more basic form:

  • Rehobath (note the subtle name change, which I’m definitely claiming was deliberate and not a typo that iteratively asserted itself into all of my campaign notes) had once been the Gold Fatar of the Inner Cathedral of Athor. In the political wrangling around the appointment of the last Novarch (the head of the Imperial Church), he was effectively demoted to being the Silver Fatar of the Outer Cathedral of Athor in Ptolus.
  • Aggrieved in his new position, Rehobath gathered power and eventually declared himself both the Novarch-in-Exile and Holy Emperor, claiming divine right of rule over both the Imperial Church and the Empire of Seyrun.
  • Kirian Ylestos (who was no longer Rehobath’s son) had been sent by the Imperial Church to replace the heretic Rehobath as the rightful Silver Fatar of the Outer Church of Athor. He was successful in ousting Rehobath, who took up residence in the “Holy Palace” in the Nobles’ District.

Shortly after the campaign started, however, I realized that I’d made a mistake: It would be far more interesting to rewind the timeline and include all of that political finagling as backdrop events that would play out as current events in the Ptolus newssheets while the PCs went about their adventures.

So, at this point, Rehobath was still the Silver Fatar of the Outer Cathedral, although he was actively scheming to declare himself Novarch-in-Exile.

STAGE 2: PLAYER INTEREST

Once Dominic discovered that his eyes glowed silver whenever he praised Vehthyl, he became interested in figuring out why. Although it seems fairly obvious in retrospect, I had not anticipated that his interest would take the form of seeking out local Vehthylian religious experts.

I’ve previously discussed the method I used to respond to his interest in “An Interstice of Factions,” so you can check that out at length. But what it boils down to is that I gave him four different options:

When Dominic headed across the bridge into the Temple District, he made gentle inquiries into the worship of Vehthyl and discovered four options: First, the Order of the Silver God. Second, the Temple of the Clockwork God. Third, the Temple of the Ebon Hand. And, finally, an itinerant minotaur priest named Shibata.

This list was largely prepped by simply going through my notes and seeing which religious organizations and individuals in Ptolus were associated with Vehthyl. Although the Order of the Silver God (part of the Imperial Church) is included in this list, you might notice that Rehobath and his politics still aren’t present.

STAGE 3: UNINTENDED CONSEQUENCES

At Harvesttime, Dominic chose to speak with Shibata. He got some guidance and insight into what it means to be Chosen by one of the Nine Gods and what the religious mystery of Vehthyl was, but he ultimately wasn’t satisfied with the answers he got. So after mulling things over for a bit, in Session 14 he decided to seek more guidance at the Temple of the Clockwork God.

This actually came a bit out of left field for me as a GM: After seeking out Shibata, I hadn’t realized that Dominic was still thinking about looking for more answers, so I had never given any meaningful thought to what would happen if he went to the Temple of the Clockwork God. So I stalled:

The priest shook his head. “Why this should be or what your purpose is, I cannot say. And the wisest among us are not here. We would like to wait for their return and then pray for the guidance of Vehthyl. Can you return to us? Let us say in five days time, upon the ninth of Kadal?”

Basically, the five days of in-game time would give me some time to prep content that would meaningfully reward Dominic for pursuing this avenue of investigation. I knew that the Temple of the Clockwork God and another organization known as the Shuul were loosely aligned and that both of them venerated the Iron Angels. The Iron Angels are basically ancient fantasy mecha that were somehow related to the Lithuin Titans, and various ruined Iron Angels had been recovered in archaeological digs in recent years. (This is because Cook had used the name “Iron Angel” to refer to neutral outsiders related to the Iron God, but my setting already used that name for the ancient constructs and rather than giving the Iron Angels revered by the Shuul a new name, I decided it would be more interesting to have them simply revere my existing Iron Angels.) I knew that the Shuul had been reconstructing one of these Angels, and they and the Temple of the Clockwork God were interested in figuring out how to revive it (basically bringing what they perceived as a dead god back to life). I decided that Maeda, the head priestess of the Temple of the Clockwork God, would perceive the coming of the Chosen of Vehthyl as a sign that the time for reviving the Iron God had come.

I hadn’t done much more than put together a few fragmentary notes to this effect, however, when, as I discussed in Session 19, the group’s actions unexpectedly caused them to raid the Shuul’s headquarters. Given the timeline involved, it made sense that Maeda’s communications with Savane, the head of the Shuul, would be there and the PCs discovered it:

Brother Savane—

Brother Tannock has brought me strange news. A man bearing the Mark of Vehthyl has come to our temple. He is to return to us on the 9th of Kadal, at which time I shall see for myself. But if the Chosen of Vehthyl has come to us, then the hour has arrived. Can the Iron Angel be made ready?

Maeda

When I wrote the note, however, I hadn’t anticipated that the PCs would interpret it in the worst light possible. I thought it would be kind of a cool, enigmatic reference to the “Iron Angel” and then, when Dominic met with Maeda, there’d be a payoff when Maeda revealed what the Iron Angels were. (“Make it a mystery” is a technique described in Random GM Tips: Getting Players to Care.)

Instead, the note scared them: The Temple of the Clockwork God were conspiring with the Shuul and clearly had some sort of nefarious agenda where Dominic was concerned. Dominic resolved to skip his appointment with the Temple and was left figuring out where he wanted to turn next for answers.

STAGE 4: UNANTICIPATED CHOICE

At this point you might anticipate that Dominic would choose between one of the two remaining options he had found at Harvesttime: The Order of the Silver God or the Temple of the Ebon Hand.

Instead, he did something completely unanticipated: They had been briefly introduced to Rehobath during the Harvesttime celebrations at Castle Shard, and they made the decision to reach out to him directly as the local head of the Imperial Church.

So… what happens?

Well, I look at what I know about Rehobath and his agenda. And then I think about what he would do if the Chosen of Vehthyl basically fell into his lap.

The result, of course, is that the PCs are going to be thrust directly into the middle of Rehobath declaring himself the True Novarch of the Imperial Church.

And then things get even crazier.

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 20C: DOMINIC AND THE SILVER FATAR

April 27th, 2008
The 8th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Tee returned to the Ghostly Minstrel and described the entire encounter to Dominic.

Holy Symbol of VehthylDominic was still uncertain, but Rehobath had seemed receptive and concerned… without the disturbing overtones of the letter they had found in the Foundry. Of course, the Reformists at the Temple of the Clockwork God had seemed nice enough, too. But Rehobath was giving answers… and Dominic was a priest of the Church.

“Will you come with me, Tee?”

“Of course!”

So the two of them quickly returned to the cathedral. Unlike Tee’s previous reception, they found themselves swept straight up to Rehobath’s office. He rose to greet them, but as Dominic meekly approached his desk the godwood suddenly flared to a bright light.

Rehobath stepped back, clearly shocked by the display. Fumbling his words for a moment, he suggested that they retire instead to the small seating area near the fireplace.

The three of them sat down. Rehobath, with an eager air, began by asking Dominic to show him the mark of Vehthyl. Dominic with a nervous, sidelong glance towards Tee murmured a prayer to Vehthyl:

Mighty, majestic, and radiant,
You shine brilliantly in the evening,
You brighten the day at dawn,
You stand in the heavens like the sun and the moons,
Your wonders are known both above and below,
To the greatness of the Magus,
To you, Vethyl, I pray!

As he finished, his eyes blazed with silver light. Rehobath was entranced. “It is the mark… It’s hard to believe that one of the Chosen should have come to me.”

Dominic had many questions, but there was much Rehobath didn’t know: Although he could confirm that Maeda was the “head priestess” of the Temple of the Clockwork God (confirming Dominic’s suspicions regarding the letter), he had no idea what the “Iron Angel” she mentioned in her letter might be.

However, Rehobath was able to confirm that Maeda had formed an alliance with the Shuul, who were led by a mysterious man known as Savane. The Shuul had apparently constructed most or all of the Temple of the Clockwork God.

Dominic was most interested, however, in knowing about what had happened to him. How or why had he been chosen by Vehthyl?

But, as Rehobath said, “The ways of the gods are filled with mystery… Vehthyl perhaps moreso than all the rest. To be chosen by them is to have your life placed in the focal point of creation. There is no way of knowing why you were chosen – only that, because you were chosen, you are an important person in an important place at an important time.”

This didn’t do much to give Dominic the guidance he was looking for, but then Rehobath said, “We may not know why Vehthyl has chosen you, but I suspect I know why you should have come to me now.”

“I was once the Gold Fatar of Athor. I served on the Council of Councils and was esteemed. When the last novarch died, it was clear to many that I was destined to follow him – to speak as the Living Voice of the Nine Gods. But when that time came, the Emperor played politics.” The last word was filled with venom. “Another was named in my place while I was stripped of my offices and sent here to serve as the Silver Fatar of an outer cathedral. It was the most blatant interference by the Emperor in the matters of the church since the Years of Heresy.”

Historical Note: The Years of Heresy began in 615 YD when the Emperor of Seyrun became the leader of the Imperial Church and called for a Time of Reflection. It later became known as the Purging. For five years a bloody, internal war was waged against heresy cults. When the Emperor was assassinated in 620 YD, church and state became separate once again and the Time of Reflection came to an end shortly thereafter.

“I believe that you can help me, Dominic. I believe that you were meant to help me.”

“What do you want me to do?” Dominic asked.

“Simply to let yourself be known. Your presence here in Ptolus is a sign. I would like to call a convocation in, let’s say, two days. Could you return here on the 10th?”

Dominic was hesitant, but he agreed. Rehobath then summoned in several members of the Order of the Silver God. The Order were the primary scholars of the Church here in Ptolus, and Rehobath wanted them to examined Dominic carefully and confirm the veracity of the mark. This they did – not only observing the glow of the eyes, but also testing its various properties (most particularly its ability to detect magical auras). When they were satisfied, priests escorted Tee and Dominic in honor to the front doors of the cathedral.

NEXT CAMPAIGN JOURNAL

Archives

Recent Posts


Recent Comments

Copyright © The Alexandrian. All rights reserved.