The Alexandrian

Posts tagged ‘in the shadow of the spire’

DISCUSSING
In the Shadow of the Spire – Session 24D: The Second Hound of Ghul

Everyone fell silent. Impossibly, the shadows seemed to deepen. And then, out of the darkness, the second hound of Ghul appeared: It was a bony, undead thing. At its shoulder, it stood nearly twice as tall as Agnarr. Four interlocking, razor-sharp sabered fangs punctuated a jaw of jagged teeth. Its claws were nearly as large. Its bones were thick and at the end of a long, sinuous tail was a bulbous ball of bone twice the size of a grown man’s skull.

“By the gods…” Elestra murmured.

In this session we see the dawn of one my favorite RPG in-jokes of all time, as Tithenmamiwen tells the illiterate Agnarr that “C-A-T” is the elvish word for “faithful companion,” leading the barbarian to name his new pet dog Seeaeti. I think every long-running campaign develops these shibboleths that are only meaningful to the players, and this one has been part of our group for thirteen years now. (And will probably remain so until we’re all dust in our graves.)

Speaking of Seeaeti, if you’ve been following In the Shadow of the Spire you know that getting a dog has been a major goal for Agnarr as a character. I’ve previously talked about how other milestones in this quest including important character crucibles that permanently reshaped the course of Agnarr’s life (and the entire campaign).

When I was designing the Laboratory of the Beast and included the dog-soon-to-be-known-as-Seeaeti, I did suspect that this particular hound might become Agnarr’s. In fact, would I have included the slumbering dog if Agnarr hadn’t been looking for a dog? Maybe not (leaning towards probably not).

(At the table, though, there was a moment when I thought Tee was going to kill the dog before Agnarr even had a chance to see it. Given my previous comment about a thirteen year shibboleth, it’s really weird to think about that alternate reality.)

Later in the session, the group runs into an undead dog and Ranthir uses a spell to enslave it. For awhile there, it actually looked like this dog would also become a permanent addition to the group, but (as you can see here) it ended up getting destroyed instead.

Ranthir, of course, did not have a long-standing goal to get a dog and the ghulworg skeleton wasn’t something that I had anticipated becoming a “hireling.” So you can kind of see both sides of the coin here: Elements that we bring into the narrative because they’re long-standing goals of the players/their characters and elements that emerge out of the narrative.

We saw a third sign of this coin (thus irreparably rupturing our metaphor) earlier in this session, when Tee reached out to the Dreaming Apothecary and arranged to purchase a magical item that she particularly wanted. (With the twist that rather than just getting the magical lockpicks she wanted, the Dreaming Apothecary delivering a cool lockpicking ring.)

A few years ago there was a big folderol about magic item wish lists. I’m not actually sure what specifically prompted this advice fad, but it seems to have faded away a bit, along with the controversy that surrounded it.

Basically, the advice was that players should prep a wish list of the magic items (and other stuff) that they wanted for their characters and give it to their DM so that the DM could then incorporate that stuff into the campaign.

The controversy arose become many felt that this pierced the veil and ruined immersion, “Oh! I’ve always wanted a +1 flaming ghost touch dire maul! It’s so wonderful that we just coincidentally found it in this pile of treasure!” It also reeked of a sense of privilege and laziness: “Here’s my shopping list, Ms. Dungeon Master, please have it delivered to me as soon as possible!”

Personally, I think the controversy mostly misses the point.

First, one simple has to acknowledge that many people are playing in linear and/or railroaded campaigns. I can talk endlessly about why that’s a bad idea and that there are better ways to run your campaign, but unfortunately that’s still not true for a lot of people. Probably most people. And when a GM runs a linear/railroaded campaign, one of the many problems they create for themselves is a massive responsibility for everything that happens in the game: Since the players don’t have any meaningful control over what happens, the GM needs to ensure that every challenge is correctly balanced; that everyone has the appropriate spotlight time; and on and on and on and on.

Within that broken paradigm, for better or for worse, the magic item wish list provides the players with a method for communicating their desires as players, and it’s also useful to the GM who has, unfortunately, made themselves completely responsible for everything that goes into the game (particularly if they’re not using random methods for stocking treasure). It’s good for everybody involved. It’s good advice.

But, in my opinion, the magic item wish list has utility even beyond that linear/railroaded paradigm. It’s really just a specific subset of the wider concept of players clearly communicating what their goals (and the goals of their characters) are. That expression can be done diegetically, but there’s absolutely nothing wrong with it being directly communicated in the metagame (via a character’s background, a frank discussion, a wish list, or whatever). And although I’ve seen some who feel that it’s not “realistic” for a fantasy hero to say, “I really need some magic lockpicks!” I just don’t see it that way. They live in a world filled with magic and they use that magic in their daily lives to accomplish their goals. It’s no different than me trying to figure out what tripod I need for my teleprompter.

Here’s the key thing, though: The perception is that the magic item wish list makes the players passive; that by expressing their desire to the GM, it automatically follows that they’re just going to sit back and wait for the GM to deliver what they want without making any effort on their own part.

In my experience, this isn’t really the case. With a “wish list” in hand, there are still three core techniques for how it can be fulfilled:

  • The players can take initiative. (Tee ordering her magic lockpicks. Or Agnarr’s earlier efforts in the campaign to find a stray dog.)
  • The GM can seed their goals into their adventure prep. (Putting a sleeping dog into Ghul’s Labyrinth, which the PCs are exploring for reasons that have nothing to do with the dog.)
  • The GM can seed the opportunity to achieve their goals into the campaign world. (For example, by having them hear a rumor in a local tavern that the legendary +1 flaming ghost touch dire maul of Leeandra the Nether Brute might lie within the Tomb of Sagrathea.)

Understanding what the goals of your players and their characters are will allow you to use the full plethora of these techniques to enrich the campaign. Achieving that understanding can come in a number of different ways, whether it’s a wish list, a character background, session post mortems, or diegetically framed campfire chats.

NEXT:
Campaign Journal: Session 25A – Running the Campaign: TBD
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 24D: THE SECOND HOUND OF GHUL

June 21st, 2008
The 12th Day of Kadal in the 790th Year of the Seyrunian Dynasty

A few minutes later, the dog was following Agnarr and the others down the hall towards the far side of the first level. (After a brief discussion they had decided to break through the crudely blockaded hallway they had discovered near the fountain decorated with the statues of three strange-looking hounds, and thus finish their explorations of this upper level.) Agnarr was busily trying out different names for his new dog.

With a wry grin and a wink at Ranthir, Tee said, “What about an elvish name?”

“I’d like that!” Agnarr said.

“Well, C-A-T is the elvish word for ‘faithful companion’.”

And Agnarr promptly named his dog Seeaeti.

The blockade was formed from large chunks of rock, furniture, shelving, and the like. It had all been stacked in a great, jumbled heap – completely blocking the corridor and clearly designed to either keep something out… or keep it in.

Looking at it again, a fresh debate arose about whether this was a good idea. But, ultimately, their desire to completely explore every nook and cranny of the complex decided the issue for them.

It took Agnarr and Tor, working together, the better part of an hour to clear a crawlspace. After considering its narrow expanse – and thinking back to the disastrous rope-induced bottleneck in Morbion’s oozy lair – they spent another hour widening it so that two of them could go through it together (which would hopefully speed any necessary retreat).

Tee was the first one to crawl through. As she emerged into the hall beyond, she suddenly became very aware of the dim light pouring through the narrow opening behind her… and the dark, impenetrable shadows that lay beyond its reach.

Agnarr squeezed through behind her, and his flaming sword extended the light’s reach, but Tee was already moving down a side corridor that lay almost immediately to her left. (She wanted to make sure that any side chambers had been cleared before they pushed down the length of the main hall.)

The corridor emptied into a small, empty room. Another narrow hallway left this room and paralleled the main hall that she had left behind. There were tiny pieces of debris scattered thickly across the floor.

Tee stooped low. Tor was coming up the hall behind her now, and by the light of the torch that he carried she realized that she was looking at fragments of furniture and other fixtures… all smashed almost to the point where they had become indistinguishable.

She straightened suddenly and whirled, looking down the length of the second hall: Something had moved down there, just at the limit of her elven sight and heading towards the main corridor. Something large.

Back at the crawlspace, Seeaeti began to growl – his hackles rising even higher and his long neck bunching tautly. Elestra, just pulling herself through the barricade, hissed at Agnarr to keep the dog quiet. But all of Agnarr’s focus had followed the hound’s. His grip tightened on the hilt of his longsword as his gaze attempted to pierce the shadowy depths of the corridor.

Tee, meanwhile, had motioned Tor to silence and headed back down the side passage towards the others. But she had barely opened her mouth to whisper what she had seen than her head whipped around: A heavy, tapping, clacking noise had echoed ever-so-softly and ever-so-distinctly down the hall.

Everyone fell silent. Impossibly, the shadows seemed to deepen. And then, out of the darkness, the second hound of Ghul appeared: It was a bony, undead thing. At its shoulder, it stood nearly twice as tall as Agnarr. Four interlocking, razor-sharp sabered fangs punctuated a jaw of jagged teeth. Its claws were nearly as large. Its bones were thick and at the end of a long, sinuous tail was a bulbous ball of bone twice the size of a grown man’s skull.

“By the gods…” Elestra murmured, utterly taken aback.

With a roar, Agnarr charged. But the hound’s tail lashed out and the bulb of bone smashed into his side, hurling him into the wall. With a groan, Agnarr slid to a crouch on the floor, trying to find his bearings.

Tee and Tor came running around the corner, skidding to a halt at the sight of the skeletal hound. Elestra fumbled for her crossbow. But the creature was drawing closer to Agnarr now; its maw gaping wide; its fangs reaching out for the throat of the staggering barbarian—

“STOP!”

They all turned to look at Ranthir – perched halfway through the crawlspace with one hand stretched out towards the skeletal hound… which had now frozen in mid-stride. There was a moment of perfect silence, and then Ranthir lowered his hand and scrambled the rest of the way out of the crawlspace.

While the others watched with some mixture of amazement, confusion, and bemusement, Ranthir walked down the length of the hall and stopped near the creature, examining it closely. “Hmm… Interesting!”

“What did you do?” Elestra asked.

“Hmm?” Ranthir turned to look at them. “Oh! Well, it’s a rather simple necromantic creation. It’s mindless… or nearly so, at any rate. So I simply took control of its ley lacings and—”

“What is it?”

“It’s the skeleton of a ghulworg. Or, at least, I think it is. They have long been thought to be either extinct or legendary. They were either related to the worgs, created from worgs, or the ancestors of modern worgs… the lineage is rather confused. If this creature were still living, the blood in its veins would be boiling hot – protecting it from fire and making it immune to cold. It is even said that the blood could scald attackers who were foolish enough to attack it. But if you look here–” Ranthir gestured lightly and the ghulworg skeleton snapped its jaws shut and lowered its head to him. “You can see that it’s bones have been laced with adamantine. That could only have been done after death.”

RAMPAGING THROUGH THE LABYRINTH

“We should kill it now!” Elestra said.

“Wait a minute,” Tee said with a thoughtful look. “Let’s not be hasty. How long can you keep this thing under control, Ranthir?”

“At least a day,” Ranthir said. “And I could always prepare the same spell again tomorrow.”

“So you could keep it under your control indefinitely?”

Ranthir nodded.

“Do you think that’s a good idea?” Dominic said, eyeing the ghulworg warily.

They thought it was a great idea.

Just down the hall there was a door that even Agnarr’s stout shoulder couldn’t open. They had the ghulworg smash it open. Inside they discovered nearly a half dozen orc corpses and the half-rotted remains of a barricade.

“They must have locked themselves in here to escape the ghulworg,” Agnarr said, moving between the skeletal remains with his sword drawn.

When the undead orcs began to rise up from the floor a few moments later, they beat a hasty retreat and sent the ghulworg in to smash them to sepulchral dust.

Around the corner they found a large room filled with a shallow pool of blackish, brackish liquid. After a brief examination, Ranthir determined the liquid was the diluted remains of necromantic fluid. Although the pool still radiated with the faint traces of necromantic energy – and would have once been a powerful tool for creating undead – it was now no more than a curiosity.

There was a side-chamber overlooking the pool which proved of little interest, but everyone’s attention was immediately arrested when Tee discovered a secret passage leading away from the pool room.

The ghulworg was barely able to squeeze into the passage, but with Tee and Ranthir leading the way it followed loyally behind.

Halfway down the passage, they found the broken remains of a black centurion hanging from its rack of machinery. The centurion didn’t stir at Tee’s approach, but they all had dark memories of their last encounter with these constructs. Just to be safe, they used the ghulworg to batter it to pieces.

The far end of the passage ended in what appeared to be the back side of another secret door… but Tee wasn’t able to figure out any way of opening it. With a shrug, she had Ranthir bring the ghulworg forward and smash through it.

The door opened into the chamber where, a couple weeks earlier, they had discovered a chamber rigged with dozens of arrows that fired automatically. They had been somewhat puzzled to discover that the arrows would strike everything in the chamber except the person who had triggered the trap, but now Tee was able to unravel the mystery: One of the arrows was designed to hang loosely out of the wall and pulling that arrow would have opened the secret door. She theorized that the trap must have been built as an escape route: Someone fleeing down the hallway could trigger the trap, kill their most immediate pursuers, and then escape through the secret door.

“Does anyone else find it disturbing that someone felt there was a serious chance they might need to run away?” Tor asked.

“Given what I’ve seen, I want to run away,” Elestra said.

Ranthir had the ghulworg squeeze his way out into the hallway and the rest of them circled up to discuss their next option. They briefly considered the idea of taking the ghulworg down to the lower level and using it to smash open the sealed vault. (“And then we could take it and smash open the Hammersong Vaults!” Elestra joked.) But they eventually decided it was too risky… the ghulworg might be destroyed by the lightning rods!

Instead they returned to the construct laboratories on the second level and used the ghulworg to haul up the heavy loot they had been forced to leave behind – the adamantine-edged Drill of the Banewarrens; the workshop tools; and the construct elements.

They stacked all of this material just inside the bluesteel door leading back to the bloodwight complex. (If nothing else, Tee was more comfortable with the idea of having hired laborers potentially lugging it up to the surface from there, rather than trying to lead them deeper into the dangerous and unpredictable complex.)

Although the ghulworg had made moving the material possible, all of them had taken part in the labor one way or another and now they were beginning to feel their exhaustion. They discussed returning to the surface, but Elestra thought she might have a better option: Turning to the nearest wall she sung softly under her voice, calling on the Spirit of the City to open one of the hidden ways to her.

The bricks of the wall turned upon themselves and twisted back to form an open arch. Beyond the arch there lay a circular chamber of worn stone, furnished with a variety of couches and chairs in the center of the room and curtain-veiled beds around its circumference.

NEXT:
Running the Campaign: Magic Item Wish ListsCampaign Journal: Session 25A
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 24C: THE FIRST HOUND OF GHUL

June 21st, 2008
The 12th Day of Kadal in the 790th Year of the Seyrunian Dynasty

THE NEXT MORNING

But when Tee woke up the next morning, she discovered that the Dreaming Apothecary had finally delivered the items she had purchased. They were laying, neatly displayed, on her bedside table.

There were two small, golden discs designed to be affixed to the temples. Tapping either of the discs caused a scintillating field of golden energy to cover Tee’s eye sockets. Although this effect prevented others from seeing her eyes, it enhanced her own vision.

There was an armband of black silk with Tee’s dragon sigil embroidered upon it in silver thread – thread that was not merely silver-dyed cloth, but actual woven silver.

Lockpicking Ring (Magic Item Compendium)

And, at first, Tee felt there had been some mistake because there was no sign of the glamoured lockpicks she had requested. Instead, there was a large ring set with a faceted ruby. Closer inspection, however, revealed a tiny trigger near the base of the stone. Pressing the trigger revealed a set of tiny prongs, wires, and other small devices crafted from mithril. Slipping the ring on, Tee found that she could control the minute motions of these precision tools with a mere thought.

Since Tee had received her tools, it was decided that the entire group would first return to Ghul’s Labyrinth and finish their explorations there. (As a result, Ranthir’s researches into the golden key were delayed.)

Returning to the tunnels beneath Greyson House, they proceeded carefully past the point where the pit of chaos now lay entombed. The stone above it was now visibly warping and buckling, making it clear that the effort to seal away the pool would not last for more than a few more days at most.

But, soon after, their fears regarding the unknown intruders were laid to rest: Drawing near to the former bloodwight nests, Tee could easily distinguish the distinctive sound of elvish voices. Stepping into the open, she confirmed that this was a party of workers and scholars from House Erthuo.

The leader of the Erthuo expedition stepped forward and introduced himself as Faeliel. He grew quite excited when Ranthir introduced himself, shaking his hand vigorously. “Cordelia told me that you might pass this way. I’m most pleased to meet you. Would you like to see what we’ve accomplished with the orrery?”

Ranthir smiled with delighted surprise and eagerly followed Faeliel. With only a glance he could see that the orrery had already been partially restored.

“That’s right,” Faeliel said. “We’re trying to restore the orrery before moving it so that we can preserve as much of it as possible. The mechanisms are badly damaged, but we’re learning a lot by observing it in a relatively unchanged state. This damage over here seems quite extensive and recent, unfortunately.”

Ranthir explained about the bloodwight which had burst its way out of the orrery shortly after they discovered it.

“Oh!” Faeliel gasped. “Well… I’m glad we weren’t the first ones here, then!”

They both laughed, and then fell into a spirited conversation. Ranthir was able to offer several insights into the workings of the orrery before the others pulled him towards the bluesteel door.

THE FIRST HOUND OF GHUL

They were careful not to let any of the workers from House Erthuo overhear the password as they passed through the bluesteel door.

Tee had been intermittently obsessing for weeks now over the cryptic mysteries hidden behind the locked secret doors near the alchemical laboratory. Now, with her new tools, she was eagerly looking forward to trying her luck with those locks once again.

But before she did that, as they passed through the first antechamber (where the four colossal statues of Ghul looked down upon them), Tee swung open the double doors leading into the strange and tainted temple of obsidian. Through those doors she hurled every artifact of tainted chaositech she carried, feeling her very soul lightened by the loss of their burden. With a deep satisfaction, she swung the doors shut behind her and then turned aside towards the laboratories.

One of the secret doors lay in the chamber with four alchemical pits, where the fetid fungus had threatened to overwhelm them in a living, undulating wave. While Agnarr and Tor moved cautiously towards the pits to ensure that no new dangers were breeding in their depths, Tee moved toward the section of the wall where she had discovered the concealed keyhole. Removing the ruby on her new ring, she slid the delicate mechanisms into the keyhole.

With a satisfying click, a section of the wall popped open with a burst of stale air. Sliding the wall panel to one side, Tee revealed the hidden chamber. To one side, a small wooden desk was half-rotten through. To the other, what appeared to have once been large crates had been stacked in the corner, but many of these had collapsed under the weight of many years.

And the sound of deep, laborious breathing echoed through the chamber…

Tee motioned for the others to keep silent and then moved quietly into the room.

She discovered the source of the breathing behind the desk: A large, gracile creature with chocolate-brown fur lay sleeping. Its neck and hind legs were curiously elongated, but it was clearly a hound.

Tee backed her way out of the room and told the others what she had seen. Then she moved back into the room, searching it while being careful not to disturb the dog. Agnarr followed her in to keep an eye on the creature and watch her back.

But as soon as Agnarr laid his eyes on the creature, a huge smile spread across his face. It was his dog! He had spent so much time looking for a faithful hound to rear and train, and now he had found it in the most unexpected of places!

Most of the room’s contents had decayed to dust and ruin, but among the shattered boxes Tee found three spears of solid steel and high craftsmanship that she felt might fetch a fair price in the city above. But her persistence paid off particularly when she found a secret compartment hidden inside the ruined remnants of the desk… and, inside the compartment, a half-rotted purse containing several dozen blood-red rubies.

As Tee stood up, slipping the gem purse into her bag of holding, Agnarr gestured towards the dog. “Try to wake it up.”

Tee gave the barbarian a skeptical look, her thoughts returning to the vicious, yapping, porcelain puppy that Agnarr had last fixated on in his quixotic search for a faithful companion. But she could tell that he wasn’t going to be easily dissuaded, so she gave the slumbering dog a half-hearted prod. It didn’t stir.

Tee shrugged. “No such luck! Let’s go.”

She headed towards the door, but Agnarr didn’t follow. Instead he sheathed his sword and gave the dog a more powerful prodding with his foot. There was still no response.

With a thoughtful look on his face, Agnarr reached into his own bag of holding and pulled out a raw steak. (Tee: “Why do you have raw steak in your bag?” Agnarr: “For the goblins.” Tee: “Well… that explains absolutely nothing.”) Agnarr waved the steak under the dog’s nose.

The dog didn’t stir.

But Agnarr was not to be easily dissuaded: Laying the steak down, he grabbed the dog with both his hands and gave it a mighty shake.

The dogs eyes popped open! It lunged at Agnarr’s face!  Tee, cursing, whipped our her rapier—

… and the dog began ecstatically licking Agnarr’s cheek.

NEXT:
Running the Campaign: TBD – Campaign Journal: Session 24D
In the Shadow of the Spire: Index

Magical Kitties - The Conclave of Animals (Ekaterina Kazartseva)

DISCUSSING
In the Shadow of the Spire – Session 24B: The Meeting of All Things

As they discussed it, they realized that they had a wider need to take stock of what they had accomplished, analyze what remained to be done, and make some hard decisions – as a group – regarding what their immediate and long-term goals should be.

As the others returned to the inn, therefore, they gathered them together in Elestra’s room.

Tee asked the most important question: What are our immediate goals?

This week’s campaign journal is attempting to accomplish two goals.

First, it’s trying to capture the actual experience of the session, in which the players spent a significant amount of time poring over their notes, discussing their actions, and setting an agenda for the session to come.

Second, and perhaps more importantly, it is seeking to preserve the essence of that debate, its conclusions, and, for lack of a better term, its findings of fact so that they can be easily referenced by the players in the future. In other words, it’s more or less serving as the detailed minutes of the meeting.

Something to be aware of if you’re a GM writing a campaign journal like this, is that this actually takes a fair degree of delicacy. The difficulty is that they were attempting to figure out mysteries to which I already know the answers: In summarizing their thoughts and conclusions, therefore, it can be quite easy for me to subconsciously focus on the correct solutions.

For example, over the course of the conversation the group might make five different hypotheses about why Character X did Y. One of the five hypotheses is actually what’s happening. In summarizing that conversation for the journal (a process which, by its nature, streamlines the discussion), I could thoughtlessly trim away the superfluous hypotheses and only include the correct guess. (Because, after all, that’s the only important one, right?) In fact, without careful consideration and note-keeping, it can quite difficult to even remember what the other hypotheses were.

THE COLLATION

The meeting itself is of a type which I have found to be pretty much inevitable in any campaign featuring extensive lore books (the creation and use of which I discussed a couple months ago). Or, more accurately, any campaign in which extensive clues and lore have been encoded into handouts. At some point the density of this information reaches a point at which the players feel the need to organize it, collate it, and figure it out.

(Such meetings will sometimes trigger in other campaigns, but this is usually due to extensive recordkeeping by one or more of the players: Those notes become the hardcoded data store that needs to be sorted through and sorted out. For example, in my Castle Blackmoor open table, there was a session where all of the various PCs who had been mapping the megadungeon specifically scheduled a session where they could all get together, compare their maps, and figure out how to connect them into a larger, more definitive map.)

These sessions are, in my experience and without exception, fantastic. They can be particularly spectacular when the players all commit to carrying out the discussion in character, turning the whole thing into a tour de force of focused roleplaying that almost invariably deepens the players’ instinctual grasp of their characters while simultaneously immersing them deep into the lore of the campaign.

Oddly, I can rarely predict when one of these lore book meetings (as I’ve come to think of them) will break out. They often come when the players have run out of obvious threads to pull on, but can also happen when the players feel overwhelmed by the number of loose threads they have in hand. They almost always happen when the characters themselves are in a moment of quiescence, and are often triggered by just one or two players who decide that it’s time to “figure all this stuff out.”

I know some GMs who get antsy in sessions like this. I think it’s because they aren’t doing anything and it doesn’t seem as if the players are doing anything. I think this sensation is heightened because the GM knows all the solutions: Watching someone solve a puzzle you already know the solution isn’t exactly exciting, even though the person bending all of their brainpower upon the problem is, in fact, intensely engaged with it.

There may be times, however, when the group has truly run aground and you need to gently prod them back into motion. This, too, requires a light touch because, once again, you know the answers: It’s just not your place to push them in a particular direction. I know you’re excited for them to discover the incredibly cool thing you made, but your hints are almost certainly defeating the purpose of making it an engaging mystery in the first place!

Honestly, your job in these sessions is almost always to just sit back and enjoy the show, while perhaps occasionally helping players track down a particular prop or answer questions which their characters would know the answer to.

With that being said, though: Listen carefully! The players are going to drop a lot of clues for you in figuring out where the PCs are going next and what you should be prepping.

NEXT:
Campaign Journal: Session 24CRunning the Campaign: Back, Back to the Dungeon
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 24B: THE MEETING OF ALL THINGS

June 21st, 2008
The 11th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Ptolus: The Ghostly Minstrel

Having returned from the Pale Tower and the Brotherhood of Redemption, Tee pulled Ranthir aside and spoke with him regarding the golden key they had recovered from Pythoness House. It was the only direct connection they had to their missing memories, and Tee felt strongly that they should pursue it as rigorously as possible. She wanted Ranthir to research it at the Delver’s Guild Library as soon as possible.

But as they discussed it, they realized that they had a wider need to take stock of what they had accomplished, analyze what remained to be done, and make some hard decisions – as a group – regarding what their immediate and long-term goals should be.

As the others returned to the inn, therefore, they gathered them together in Elestra’s room.

Tee asked the most important question: What are our immediate goals?

IRON MAGE & THE HAMMERSONG VAULTS

Ranthir pointed out that they had only two firm commitments: The Iron Mage had asked them to collect a crate from the Freeport’s Sword on the 21st. And, on the 27th, they would gain access to their Hammersong Vaults.

Elestra, looking at the calendar, realized it was her own birthday. She had completely lost track of time.

Tee grinned, “My birthday is on the 14th.”

THE GOLDEN KEY

Tee again raised the issue of the golden key, and the others agreed that Ranthir should research it as soon as possible.

“Should we use the key to open the Vaults?” Elestra asked.

Tee shook her head emphatically. “It’s too dangerous. It felt like it was draining the very life out of me. It could almost certainly kill any of us. Since we’re going to be able to access the vaults without using it, I think it’s better if we just wait.”

GHUL’S LABYRINTH

Dominic mentioned Ghul’s Labyrinth. “Should we finish exploring down there?”

“And there was still a lot of treasure we needed to recover,” Tee pointed out.

Ranthir pulled out the carefully executed map he had been drawing during their explorations. He pointed out the areas they hadn’t fully explored yet, including the sealed vault door they hadn’t been able to get past. “We could also get rid of the tainted items Mistress Tee is carrying.”

Tee emphatically agreed with that idea. And she was also in favor of taking the time to loot the more cumbersome treasures: Her own funds, in particular, were once again beginning to dwindle.

At this point Agnarr mentioned that he had just gotten back from the tunnels beneath Greyson House.

Tee was shocked. “What were you doing down there? Why did you go down there alone?!”

Agnarr quickly explained what his plan had been.

“You don’t speak goblin!”

Agnarr shrugged. “But I wasn’t the only one down there.” And he quickly explained what he had seen.

Ranthir pointed out that they had sold the location of the orrery, and that it was probably just workers from House Erthuo retrieving it. Tee agreed that it was likely, but they all agreed that they should confirm that sooner rather than later.

THE NIGHT OF DISSOLUTION

Then began the bulk of the evening’s work: The reading, sorting, and analyzing of the mass of paperwork – letters, notes, maps, books, and the like – that they had accumulated over the past several weeks.

Tee called their particular attention to the Night of Dissolution.

The first reference had been found among Helmut’s astronomical predictions: “The key is found. The lost shall be found. The night of dissolution comes when the barbarians arrive.”

Then a reference in Maquent’s journal from Pythoness House: “Radanna and her friends have become obsessed with the ‘Night of Dissolution’. They will speak of almost nothing else. They are convinced that the ‘coming changes have arrived’.” And later in the same journal: “The cultists say the hidden weapons will strike down their enemies on the Night of Dissolution. I no longer care. Their true future is too entwined with chaos to foretell with any accuracy. Perhaps what they say is true. I do sense great changes in the next few years.”

One of the minotaurs beneath Pythoness House had also said: “Ah, the Night of Dissolution is come at last!” As if they had expected to be awakened only when that night had come.

And in The Truth of the Hidden God, one of the chaos lorebooks they had discovered, the last few pages were a prophetic rambling of sorts, beginning with the words: “In the days before the Night of Dissolution shall come, our pretenses shall drop like rotted flies. In those days the Church shall be broken, and we shall call our true god by an open name.” The book went on to describe the faux religious practices for a fanciful “Rat God”, with the apparent intent that a church could be openly established for this “god”. Eventually, the prophecies say, even this “last pretense” would be abolished and “Abhoth shall be worshipped by all who are not blooded by the knife.”

“I’m worried that we’re somehow responsible for bringing about this ‘Night of Dissolution’… whatever it is,” Tee said. “We found the key. And the ‘Church shall be broken’, isn’t that Rehobath has done?”

“It sounds like an apocalypse,” Elestra said. “How can we be responsible for the apocalypse?”

“Well… Are we causing it? Or are we supposed to stop it?” Dominic asked. “Is that what we were trying to do?”

“Maybe the golden key is an essential part of whatever brings the Night of Dissolution about,” Tor suggested. “Maybe we were looking for the key in order to stop the cultists from doing whatever it is they’re doing.”

“If that’s the case,” Tee said, “Then Wuntad is going to come looking for it. And for us.”

“All the more reason we should get out of the Ghostly Minstrel,” Tor said. “Everyone knows we’re here. We should get a house. Try to find some place private.”

“We could move into Pythoness House,” Agnarr suggested.

“It would certainly give me room to study,” Ranthir agreed.

THE GALCHUTT

Studying the Truth of the Hidden God drew Ranthir’s attention to the Galchutt. The Brotherhood of the Blooded Knife, to which the cult manual was dedicated, practiced blasphemous rituals of human sacrifice. These sacrifices were dedicated to a Galchutt named Abhoth, who the cult venerated as the “Source of All Filth” and the “Lord of the Zaug”.

But the first time they had encountered the name Galchutt was in the final, fragmented pages of Morbion’s journal: “JUIBLEX. HE IS OF THE GALCHUTT. THEY ARE—“

And “Blades of the Galchutt” had also been inscribed on one of the chests beneath Pythoness House. Specifically, the chest containing two matched longswords of blackened steel with hilts carved in the shape of demons’ heads.

This discussion of the Galchutt made Tee remember something: The Book of Faceless Hate, the queer volume she’d discovered in Pythoness House and then forgotten about in the chaos which had followed. Ranthir set to work deciphering the hard-to-read text…

THE BOOK OF FACELESS HATE

No title marks the tattered, dark brown cover of this book. Its contents are written in a nearly illegible scrawl that could only have been born of hopeless madness. The first several pages of the book are covered in repetitions and variations of a single phrase: FACELESS HATE. (They wait in faceless hate. We shall burn in their faceless hate. The faceless hate has consumed me. And so forth…)

CHAOS: True chaos, or “deep chaos”, is a religion based on the fundamental aspects of hate, destruction, death, and dissolution. The philosophy of chaos is one of constant and endless change. It teaches that the current world is a creation of order and structure, but that it was flawed from the dawn of time due to the lack of foresight into what living sentience truly wants and need. The gods of creation – the gods of order – are untouchable and unknowable. They are aloof and uncaring, says the teaching of true chaos.

THE LORDS OF CHAOS: According to the book, the Lords of Chaos – or “Galchutt” – are gods of unimaginable power. But they are “mere servants of the true gods of change, the Demon Princes”. It is written that the Galchutt came to serve the Princes during the “War of Demons”, but while the Princes have “left this world behind”, the Galchutt still “whisper the words of chaos”.

VESTED OF THE GALCHUTT: Although they sleep, the Galchutt still exert some influence upon the world. This influence can be felt by the faithful through the “touch of chaos” and the “mark of madness”, but it can also be made manifest in one of the “Vested of the Galchutt” – powerful avatars of their dark demi-gods’ strength.

CHAOS CULTS: The book goes on to describe (but only in the vaguest of terms) many historical and/or fanciful “cults of chaos” which have risen up in veneration of either the Galchutt, the Vested of the Galchutt, or both. These cults seem to share nothing in common except, perhaps, the search for the “true path for the awakening of chaos”. The book would leave one with the impression that the history of the world has been spotted with the continual and never-ending presence of these cults – always operating in the shadows, save when bloody massacres and destruction bring them into the open.

All of this material suggested a connection between Morbion, the gods worshipped in Ghul’s Labyrinth, and the modern chaos cults.

DREAMING & CHAOS

Speaking of the worship of chaos, was there a connection between the Dreaming and Chaos?

When they had first awoken in their rooms, both Ranthir and Tee had in their possession copies of a work known as The Dreaming Arts. There were also their common experiences with the Dreaming Apothecary.

None of them were entirely sure what the Dreaming was, but they had also seen references to it in the Notes on the Corruption of Wa’tuel from the research material they had recovered from Shilukar’s laboratories. The exact nature of the “corruption” remained unclear, but there were references to a “theft of Dreams” and a “severing of the Dreaming” which would “result in an utterly alien character”.

Similarly, Shilukar’s Notes on the Blood of Ravvan had contained references to the Dreaming: Those suffering the “dreamless corruption” and “trapped in the Dreaming stasis” appeared to be “more receptive to the whispers of the Beast”.

This discussion reminded Tee and Agnarr of a notebook they had recovered from a reptilian sorcerer named Serrek Tarn in the adventures they remembered immediately prior to their amnesia. Amidst a mad scramble of mathematical notations and geometric enigmas, there had been several legible fragments, including:

“Lessons from the tainted dreaming” (written in a large bold hand near the top of the notes)

“Sessural is the depth and the circumference”

“The bastion of purity is not untouched. If it could be destroyed—then victory.”

“The shard has not been found.”

“The inner eye sees all, but all there is it does not see.”

“To see the blackness, one must look into their own soul. The blackness is of the body and the bone and the blood.”

“The dreaming must be made one with reality. The key is the sanctuary; the sanctuary is the key; and the apprentice of the One Who Speaks in Dreams shall be the master’s voice within the world. When he is made whole, the endtimes of the beginning shall renew.”

There seemed to be a connection between the chaos and taint of chaositech and the chaos and taint of the Galchutt. Was there also a connection between chaositech, the Galchutt, and the “tainted Dreaming”? None of them could guess.

SILION

Another name that they had multiple references to was “Silion”. They had first found this name in a letter recovered from Linech Cran’s office: Silion had written to Cran demanding delivery of a shipment (presumably of shivvel). The name Urnest, an associate of Silion’s, had also been mentioned in this letter.

The name had been mentioned again in papers recovered from Shilukar’s lair. A report from Shilukar’s minions had read: “We have been contacted through intermediaries by Silion. They have apparently obtained a bone of iron that requires repair. They inquire as to whether your services might be available?”

Who were Silion and Urnest? And had there been, as Elestra now suggested, some sort of connection between Shilukar and Cran?

This discussion also stirred Dominic’s memory: While discussing the results of their mission to Cran’s with Mand Scheben, Dominic had mentioned the name Silion. Scheben had noted that the name belonged to a lascivious and rather unkempt priestess who ran a small and disreputable temple somewhere down on the Street of the Gods. He had meant to follow up on it, but then Phon had disappeared and it had simply slipped his mind.

RAVVAN

Sifting through the papers from Shilukar’s lair brought Tee’s thoughts back to the Idol of Ravvan. She considered it to be a major threat, in no small part because the mention of it had clearly given Lord Zavere himself considerable worry.

“We should make it a priority to find the Eyes of Ravvan and the Idol of Ravvan.”

Everyone agreed… but they had no leads.

“Wait a minute,” Tor said. “Could it have been Wuntad who took the idol? The gardener we rescued said that a litorian was among those who had taken it.” And there was litorian among those following Wuntad when he had ambushed them at Pythoness House.

“It’s possible,” Tee nodded. But since they didn’t know where Wuntad was, either, it didn’t help much. Besides, she wasn’t sure that she wanted to find Wuntad. Their first meeting had ended poorly.

HELMUT’S PROPHECIES

They had found Shilukar by using the prophecies they had discovered at Helmut’s house. That alone made it clear that the prophecies had at least some validity to them. In the hope of finding similar insight, they turned their attention to the rest of these prophecies and collated the following commentaries on them: 

Sitting alone at night. H upon the scope of the sky. A slight flame comes out of the void and makes true that which should not be believed in vain.

H could be Helmut, the astronomer who “sits upon the scope of the sky”.

When the crowd gathers upon the hill in the oldest town, the new republic shall be troubled by its people. At this time the lord shall be weak.

This seemed like a clear description of the Riot in Oldtown. It had led them to the conclusion that Helmut was not just interpreting the prophecies, but working to bring them about or use them to his advantage.

In the world there will be made a king who will have little peace and a short life. At this time the ship of the Novarch will be lost, governed to its greatest detriment.

They theorized that “the ship of the Novarch will be lost” could refer to Rehobath declaring himself Novarch-in-Exile – although whether that referred to Rehobath or the Novarch in Seyrun was unclear. If “the ship” referred to the Church, then it could be assumed that Rehobath’s actions would not be to its favor.

Could “the king who will have little peace and a short life” refer to Dominic’s role in Rehobath’s ascension?

S shall find the golden statue while it still breathes. But the Idol of Ravvan brings doom. His lair lies beneath a vacant lot of brandywine.

This was the prophecy which had led them to Shilukar’s lair. The “golden statue” most likely referred to Lord Abbercombe.

They will be driven away for a long, drawn out fight. The countryside will be most grievously troubled. Town and country will have greater struggle. Salesia and Corinthia will have their hearts tried.

Salesia was the capital of Arathia and Corinthia lay on the eastern edge of the Southern Pass (a city-state jointly held by Arathia, Barund, and Seyrun).

The wands must be selected before the swords.

Ranthir had found a set of notes jammed into a book at Helmut’s house. These notes included the phrases “What are the staves of Ghul?” and “Asche shall deliver the Swords of the City”. Ranthir wondered whether this meant that the staves of Ghul needed to be selected before the Swords of Ptolus… whatever that meant.

The eye of Ravvan will be forsaken, when his wings will fail at his feet. The two of Ptolus will have made a constitution for Amsyr and Duvei, which the goblins will trample underfoot.

Duvei was an Arathian city-state. Amsyr was a Vennocan city-state. The identity of the “two of Ptolus” was unclear.

The Eye of Ravvan had been mentioned among Shilukar’s papers and associated with the Idol of Ravvan.

Ranthir raised the possibility that the goblins might “trample underfoot” simply by walking under their feet… in other words, to live underground. So this might be a reference to the Clan of the Torn Ear.

Arrived too late, the act has been done. The wind was against them, letters intercepted on their way. The conspirators were fourteen of a party. By the street of kings shall these enterprises be undertaken.

A reference to “brandywine” had led them to Brandywine Street. It was possible that the “street of kings” could refer to the King’s Road in the Nobles’ Quarter.

How often will you be captured, O city of the sun? Changing laws that are barbaric and vain. Bad times approach you. No longer will you be enslaved.  Great H will revive your veins.

The mimics have seen the lance. Doom.

When Tee had been struck by madness in Ghul’s Labyrinth, she had been left with two sentences burning in her mind: “The lance is being built. The runebearers will not come in time.”

The knights out of time shall move again. Their oath shall not be broken, though their dreams lie shattered like their city.

Tee wondered whether this might refer to the strangely armored figure they had seen on the street outside of Greyson House.

A coffin is put into the vault of iron, where seven children of the king are held. The ancestors and forebears will come forth from the depths of hell, lamenting to see thus dead the fruit of their line.

After combat and naval battle, the great ??? in his highest belfry: Red adversary will become pale with fear, Putting the great Ocean in dread.

The elves shall quarrel. Dark out of the depths. Blood shed under silver moonlight

Vehthyl and Itor, and the silver joined together. Beyond the depths of the Deeps, one will say the ether trembles.

Could the first sentence somehow be a reference to Dominic and Urlenius?

Ranthir knew that the Deeps were the mid-point of the Southern Pass. The city of Deeptown lay near their center.

The rune born of crime (DB???) will walk the clouds.

This prophecy had led them, inadvertently, to Dullin Balacazar and the unknown catastrophe which had beset the Cloud Theater. (“And let’s not do that again,” Tee said.)

When they will be close the lunar ones will fail, from one another not greatly distant. Cold, dryness, danger towards the frontiers, Even where the oracle has had its beginning.

The key is found. The lost shall be found. The night of dissolution comes when the barbarians arrive.

Could the key refer to the key they had found in Pythoness House? Could “the lost shall be found” refer to their memories?

“And is Agnarr the barbarian?” Dominic said.

“Well, he’s large,” Tee said. “But I don’t think he’s large enough to count as multiple barbarians.”

“Then perhaps the night hasn’t quite started yet if we aren’t the barbarians this refers to,” Ranthir said.

The warrens are opened. Great evil pours forth. No seal may be found while the heart remains untouched.

Could this be a reference to the Banewarrens? There had been two references to them before: The schematics for a “Drill of the Banewarrens” that they had discovered in Ghul’s Labytinth. And the Prophecy they had found scrawled on the wall of Pythoness House: “The Saint of Chaos shall return and the Banewarrens shall ope their maw. And the name of doom shall be Tavan Zith.”

Within the closed temple the lightning will enter, the citizens within their fort injured. Horses, cattle, men, the wave will touch the wall, through famine, drought, under the weakest armed.

THE SEALED BOX

Although they had identified the golden key from Pythoness House as their only connection to their lost memories, they realized that there was another: The sealed box that Ranthir had found in his room after waking up with amnesia.

It was an enigma. And like any lock she couldn’t open, it seemed to be taunting Tee.

But Ranthir hadn’t entirely forgotten it, either. He had been preparing more powerful spells that could be used to unlock the chest… but they didn’t work, either.

They decided on two courses of action for the next day. First, Ranthir would go to the Delver’s Guild Library and research the golden key.

The rest of them would go down into Ghul’s Labyrinth and check on whoever was down there. After Tee’s equipment from the Dreaming Apothecary arrived, they would return to Ghul’s Labyrinth and open the doors that had previously eluded her skill.

“And if nothing else, we’ll have finished something,” Agnarr said.

NEXT:
Running the Campaign: Lore Book MeetingsCampaign Journal: Session 24C
In the Shadow of the Spire: Index

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