The Alexandrian

IN THE SHADOW OF THE SPIRE

Character Background: Elestra

I have previously mentioned that the events in the campaign journal are an accurate recounting of what happened at the gaming table. There is, however, one exception to this: The character of Elestra.

In the Shadow of the Spire originally started as an online game run through ScreenMonkey and Skype. After several sessions, however, a couple of the long-distance players ended up dropping out of the game and the third long-distance player ended up being local instead. After a lengthy hiatus, we added a new player and jump-started the campaign back to life as a face-to-face game.

This left us with two orphaned characters: Agnarr and Alysta.

One of the other players ended up taking Agnarr on as a second character. And then I offered the new player the choice of either taking over the role of Alysta or creating a new character.

She decided to create a new character (which turned out to be Elestra). At this point I had two options: I could choose to simply kill off Alysta and then figure out a way to get Elestra involved with the group. Or I could retcon the campaign journal, replacing the character of Alysta with the character of Elestra.

Normally it would be a no-brainer to go with Option #1. But I had a few reasons for going with Option #2:

First, the hiatus in the campaign had already created a natural break in continuity. Part of the process in gearing back up from that hiatus was going to be reviewing the campaign journal and getting back into the flow of things. In some ways, it was an ideal time to perform a retcon.

Second, although it would have actually been quite trivial to kill off Alysta, the campaign was structured around this specific group of people waking up to find themselves locked in a common cause. I didn’t want to risk losing or watering down that essential core of the campaign.

Third, retconning would be relatively easy because Alysta had ended up being something of a cipher. Almost as soon as the campaign had started, the work schedule for Alysta’s player unexpectedly shifted and she ended up missing large chunks of the game. Playing the character during these abseences had fallen to me.

Now, on the one hand, I’m not very good as a GM when it comes to playing allies of the PCs. I usually have lots of balls in the air anyway, and I tend to just forget about the extra character who has no physical presence at the game table. In the case of Alysta this particular shortcoming was aggravated because Alysta’s player — as a result of her absences — never really defined who the character was or what her personality was like. Since I felt it was important for the player to be the one to define who the character was, I refrained from making any strong choices.

In practice this meant that Alysta would frequently go off and “do her own thing” whenever the opportunity arose. The result was something of a tabula rasa — one which easily suited itself to having the label that read “Alysta of the Order of the Holy Sword” scraped off and replaced with “Elestra of Seyrun”.

For those who might be curious, here’s the original write-up for Alysta:

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Dream Machine Productions

October 7th, 2008

A quick primer for some of the newer readers here at the Alexandrian: When 4th Edition was announced in 2007, Dream Machine Productions went on hiatus. We were waiting to see what would happen with 4th Edition and what direction the market was headed in.

Now that those questions have been answered, DMP is slowly revving itself back up into production mode. Spells of Light and Dark: The Art of the Flame and Void proved to be the unanticipated revival product, but we’ve got several more in the pipeline.

But if you like what you read here on the site, I think there’s a pretty good chance that you’ll enjoy what DMP has to offer. This is what has come before:

Dweredell Aerie Mounted Combat

Complex of Zombies Black Mist

Call of Cthulhu

 

The covers above link to the RPGNow purchase pages, but the books are also available from Paizo and Lulu.Legends & Labyrinths

And now for the question some of you may be askng: What’s happening with Legends & Labyrinths?

It’s coming. Following the problems I had during the development phase of the project, I came back to it with fresh eyes and realized there were some fairly fundamental problems with the approach I was taking to the product. This isn’t primarily a content issue — it’s a structural one. I feel very strongly that the organization of an RPG manual has a lot to do with the utility of that manual. Because of the Sidebar Reference System, reorganizing the book has meant revising a lot of content of the SRS content.

So, as I’ve said before, Legends & Labyrinths will be released when it’s ready. Which will hopefully be sooner rather than later.

Spells of Light and Darkness

October 6th, 2008

A couple days ago, I talked about some of the oddities surrounding the ligth and darkness spells in the core rulebooks. The genesis of that post was a collection of light-and-darkness themed spells I was creating for an adventure. (I really like the idea of using rare knowledge — particularly spellbooks filled with non-core spells — as a type of treasure.)

As I tend to do, once I started exploring the concept of light and darkness spells I got a little carried away. When I stepped back and discovered that I had cranked out 20 pages worth of spells, I realized that what I really had on my hands here was a true mini-supplement.

So I spent a few more days laying out the book, developing artwork, creating the cover, and going through my proofreading cycles. The result is Spells of Light and Darkness: The Art of the Flame and the Void.

Spells of Flame and Void

THE ART OF THE FLAME AND VOID…

Spells of Light and Dark: The Art of the Flame and Void contains 50+ spells themed around magical light and darkness. While many may merely dabble with the unrefracted glory of magical light and the stygian forces of magical darkness, there are great wonders and terrible powers to be harnessed by those willing to master their might…

Animate Shadow
Banefire
Blacksight
Blinding Burst
Blinding Light
Blindsight Cocoon
Control Shadows
Dark Shroud
Eclipse
Endless Daylight
Endless Night
Endless Twilight
Flare
Gloomsight
Hidden Shadow
Incandescent Burst
Midnight Shroud
Moonlight
Obfuscate the Hidden Eye
Orb of Darkness
Orb of Light
Radiant Infusion
Shadow Chains
Shadowsheen
Shadow Spy
Shroud of Brilliance
Starflame
Touch of Shadow
True Darkness
Unholy Darkness
Unholy Gloom
Utterdark Shroud
Wall of Brilliance
Wall of Shadows

… and many more!

RPGNowLulu PDFLulu Print
20 pages

Monty Oum – Made of Awesome

October 5th, 2008

These have been around for awhile, so it’s likely that some of you have already seen them. But Monty Oum is made of awesome, and therefore I must share him with all those who have not seen his work.


Each video is just a no-punches-pulled, wall-to-wall blitzkrieg showcasing of awesome fighting. It reminds me of XKCD’s lament of yet another summer passing without a tmindless big-budget action movie. In Random DM Tips: Running Combat, I talked about taking a really great fight film and narrating the action on screen as an exercise for developing a larger descriptive repertoire at the game table. If you’re looking for some truly epic gaming, Monty Oum’s stuff is a great place to start.

Since I’m a compulsive quibbler, I will point that:

(1) If you’re going to use the Burly Brawl music from The Matrix Reloaded (in Haloid), I probably would’ve steered clear of actually reusing some of the fight choreography from the same movie.

(2) The fights can get a little repetitive in places. The result can feel a little bloated, with bodies just flying around without much purpose or result. But this more than made up for in the major set-pieces, some of which are incredibly clever and very well done.

(3) In the Dead Fantasy videos, some of the choreography ends up feeling like screen-caps from a fighter game — repetitive combo moves and the likes. Obviously Dead or Alive is a fighter game, but it’s not like the Final Fantasy characters are lining up for turn-based combat.

So we’ve slapped an ill-conceived and pork-laden bailout bandage onto the current economic crisis.

But that’s all it is: A bandage. This bailout bandage contains no solutions for the fundamental problems that led to the current crisis. It’s the functional equivalent of pulling over a drunk driver, taking away the bottle of rum he’s clutching in his right hand, and then giving him back the car keys.

So the next step must be to address the fundamental failures that led to this crisis. It’s the only way to prevent another.

(1) The lack of regulation that allowed unfettered greed to flourish on Wall Street must be addressed. This means re-instituting the regulations that have been obliterated by the last thirty years of bankrupt Republican strategy — a strategy based entirely upon the facilitation of greed.

(2) The bad mortgages lying at the heart of the current crisis must be alleviated. Main Street has been guilty of making some bad decisions in its own right, but the middle class has also been victimized by predatory lending practices.

This means that bad mortgages held by homeowners (not speculators) need to be re-structured to ensure reasonable and consistent monthly payments. Barack Obama has proposed giving bankruptcy judges the power to restructure these bad mortages, but in my opinion that’s not good enough: If we see these people hurtling towards the cliff of financial ruination, we shouldn’t wait for them to go over it before trying to pull them back up.

And this also can’t be an effort limited to just bailing out those currently in trouble. It also means regulating the mortgage industry so that these types of bad mortgages can no longer be created. For example, adjustable rate mortgages were legalized in the same legislation that led to the Savings & Loan crisis.

(3) We can no longer slave our economy to the fate of a small handful of companies. Senator Bernie Sanders says that “if they’re too big to fail, then they’re too big to exist”.

Unfortunately, in the wake of the current crisis, we have actually exacerbated this problem instead of alleviating it. Mergers of the largest banks have resulted in even larger banks. This solves a short-term problem, but we’ve simply replaced it with a bigger problem down the road.

The current crisis clearly demonstrates the truism that, the larger they are, the harder they fall. These large institutions, on which our economy is apparently completely dependent, must be broken up into smaller entities. We shouldn’t be keeping all of our eggs in one basket.

(4) A happy balance must be found in regards to mark-to-market accounting rules. These rules (requiring that the value of assets be set to their current market value) were put in place as a direct result of Enron’s abuse and downfall. The problem is that they tend to exacerbate downward spirals, particularly when applied to long-term assets, by creating and then reinforcing destructive pricing volatility.

The SEC has now been given the power to suspend the mark-to-market accounting rules. But if they exercise that power to simply remove yet another layer of protective regulation from the system, we’re simply switching one form of economic catastrophe for another.

Newt Gingrich has proposed what appears to be a logical compromise between these two extremes: “Perhaps a three year rolling average to determine mark-to-market prices would be a workable permanent system.”

And now I’ll say something I rarely expect to say: I think Newt Gingrich is right. A three year rolling average for long-term assets evens short-term volatility in the pricing of those assets, without completely disconnecting corporate accounting from any kind of objective reality. (The rest of his proposals, on the other hand, are just the standard Republican refrain of “cut taxes and deregulate”… which shows a rather stubborn inability to learn from past mistakes.)

Now What?

That’s the real question. I’ll admit that I’m not an economic specialist. I don’t know the best way to accomplish these things. (Although you probably couldn’t go too far wrong if you started by rolling back most or all of the Garn-St. Germain Depository Institutions Act and the Gramm-Leach-Bliley Act.) But it’s clear that these are things that must be done.

Because simply slapping a bandage on an infected wound won’t solve the problem.

And, really, this is just the beginning — a first step. Because the current and most immediate crisis we’re facing is merely the tip of the iceberg. Years of mismanagement under Republican economic theories have left our economy fundamentally dysfunctional. We’ve got a lot of work ahead of us. But I think this is a decent outline for the first step in the right direction.

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