If C.S. Lewis was a Game Master, then The Lion, the Witch, and the Wardrobe wouldn’t work at all.
Fortunately, he was a novelist.
If you want to write a story, then you’ll be just fine emulating Lewis. But if you want to design adventures for your favorite tabletop roleplaying game, then you’ll need to do things a little differently.
The Alexandrian’s newest video is the first part of a cover-to-cover Let’s Read of the 1974 Edition of D&D.
I find that a lot of Let’s Reads are basically just, “Hey! Look! There are words on the page!” Personally, I don’t find these particularly valuable because… well, I can just read it myself. My goal with this Let’s Read was to really dive into the history of D&D — not just how it came to be, but also how it was played and how that play evolved over time.
OD&D thus becomes a lens through which we can learn far more than just what’s on the page.
Last week we looked at what you can do when the PCs decide to call in a Big Uber-NPC to deal with their problems. But what happens they decide to call the cops? Or the CIA? Or the army? The big organizations of Little Guys who keep civilization working?
If you have evidence proving that someone is a murderer, it makes sense to call the cops. But how do you keep the spotlight on the PCs?