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To read a spoiler-free review of Dune, click here.

For some spoiler-filled thoughts about the book, go ahead and read more…

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What I’m Reading #52 – Dune

October 17th, 2008

Dune - Frank HerbertIt’s interesting reading Dune immediately following a mass-reading of Vernor Vinge’s catalog, because both authors are essentially fascinated by post-humanity: Both see something essentially incomprehensible in the transhuman, but they approach it in different ways. Vinge chooses to approach it at oblique angles – from the POV of children; or on the rapid approach to it; or from a great distance; or through the lens of the primitive.

Herbert, on the other hand, tends to tackle the transhuman directly, but he does so from a fundamentally religious point of view.

To be clear on the distinction here: Vinge also equates transhumanity with godhood (the references to “Applied Theology” and “deicide”, for example, in A Fire Upon the Deep). But Herbert actually structures his narrative around a religious viewpoint – he couches his understanding of the transhuman through symbolism and prophecy; through divine mystery and ceremony.

Of course, the post-humanities of Vinge and Herbert are not exactly identical, either. But it would be interesting to see Vinge tackle Herbert’s thought (as expressed in an interview): “I had this theory that superheroes were disastrous for humans, that even if you postulated an infallible hero, the things this hero set in motion fell eventually into the hands of fallible mortals. What better way to destroy a civilization, society or a race than to set people into the wild oscillations which follow their turning over their critical judgment and decision-making faculties to a superhero?”

And it would be equally interesting to have seen Herbert tackle Vinge’s thesis: “Let an ultraintelligent machine be defined as a machine that can far surpass all the intellectual activities of any any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an “intelligence explosion,” and the intelligence of man would be left far behind. Thus the first ultraintelligent machine is the _last_ invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control. … It is more probable than not that, within the twentieth century, an ultraintelligent machine will be built and that it will be the last invention that man need make.”

But I digress.

For those of you completely unfamiliar with Dune, it may suffice to say that it is one of those works grouped with the Foundation Trilogy or The Lord of the Rings: A transformative and pivotal classic which cast a long shadow upon the entire genre from the moment it was published.

To understand how Dune achieved this stature, consider for the moment a seemingly simple question: What is the most impressive thing about Dune?

The trick is not in any particular answer. It is in the breadth of answers your question will provoke. Many people will point to the planet of Arrakis itself — painstakingly rendered and with a completely realized ecology. Others will point to the manipulation of prophecy. Or the action-packed battle sequences. Or the alien cultures. Or the evocative future history. Or the exploration of religious themes.

The story of Dune is a political thriller; it’s a character drama; it’s high tragedy; it’s mythological; it’s religious. And then Herbert tells it in the style of historical fiction within one of the most deeply realized science fiction settings ever realized on paper. It’s a gestalt creation.

And what do I, personally, find most impressive about Dune? The fact that Herbert successfully realized a story with the emotional depth and archetypal resonance of a Greek tragedy. I’ve probably read, watched, and listened to the Dune story more than two dozen times. And yet, every single time, there’s something fresh and new which can be gleaned from the experience.

GRADE: A+

For additional comments on Dune, which include SPOILERS, click here.

Frank Herbert
Published: 1965
Publisher: Ace
Cover Price: $7.99
ISBN: 0441172717
Buy Now!

The Big SleepEvery so often I’ll discuss plot holes in movies. Sometimes I’m critiquing a movie I liked. Other times I’m excorciating a movie I hated.

For example, last month I posted a lengthy essay discussing (among other things) some significant problems with Batman Begins and The Dark Knight.

Another example would be the plethora of plot holes Peter Jackson created in The Two Towers. (Gratuitous examples include teleporting ents, the elven legion from Lothlorien that teleports to Helm’s Deep, and Faramir’s strangely psychic ability to know events taking place in Rohan on the same day that they occur.)

And frequently, during the ensuing discussions, someone will trot out what I’ve come to refer to as the Big Sleep Fallacy.

The Big Sleep is a classic movie starring Humphrey Bogart and Lauren Bacall. It’s a noir detective story based on Raymond Chandler’s novel of the same name and Chandler also wrote the screenplay. It’s widely considered to be one of the best movies ever made. It’s also remembered as having an incredibly convoluted plot. The most notable example of this is that one of the murders in the film is never explained. When asked about it later, Chandler himself couldn’t identify the murderer. It’s a huge gaping plot hole.

And the Big Sleep Fallacy looks like this: “The Big Sleep was a great movie. The Big Sleep has a famous plot hole. Therefore, there’s nothing wrong with having plot holes.”

Err… No. If you think that makes sense, I’m afraid you’re in dire need of a remedial logic class.

If you want to go for the weaker conclusion that “movies can have plot holes and still be good”, then you’re in decent shape. But with the stronger conclusion you’re assuming the unstated premise that “great movies are without flaw”. And even if you can swallow such a patently ridiculous premise, you’ve now introduced an ancillary conclusion that “plot holes aren’t flaws”… which also appears to be patently ridiculous.

You can also scent the fundamental error here by noting that The Big Sleep is specifically noteworthy for having such a significant plot hole while still being considered a great movie. In other words, that type of thing is unusual and therefore merits mention. If great movies routinely had gaping plot holes lying around, then the appearance of one in The Big Sleep wouldn’t be of notable significance.

… and that’s my rant for the day.

The Clone Wars

August 18th, 2008

Star Wars: The Clone WarsWell… that was mediocre.

Okay, here’s some background:

(1) I am quite willing to stand up and defend the prequel trilogy films as being diamonds in rough. I feel that watching those films is roughly equivalent to watching the Special Edition versions of the original trilogy: There are good-to-great films buried in there, but they’ve been ruined by George Lucas’ inability to edit himself. The only difference is that we’ve seen the original versions of the A New Hope, The Empire Strikes Back, and Return of the Jedi — that makes it (relatively) easy for us to ignore the crap Lucas has shoveled on top of those films. With the prequel trilogy, we’ve never seen the version without the fart jokes.

(2) The original Star Wars: Clone Wars animated series was broadcast on the Cartoon Network. It had a story by George Lucas, but the project was largely spearheaded by Genndy Tartakovsky. This series was single-handedly responsible for rekindling my love of Star Wars. After years of abusive mediocrity, I had literally forgotten how much I loved this universe. After watching Clone Wars, I tracked down high quality versions of the original versions of the original trilogy and, watching them, I realized just how much I still loved these films and how much damage George Lucas had inflicted on his own creation.

(3) I wasn’t alone. The Clone Wars series was so popular it got extended for a second series. And when that was a success, Lucas decided to turn it into a full-blown TV series. The animation was “upgraded” from 2D cell art to 3D CGI, and then Lucas felt that was going so well that he took the first several episodes and packaged them into a feature film for theatrical release.

Unfortunately, somewhere along the line Genndy Tartakovsky didn’t make the cut. (He’s apparently working on the sequel to The Dark Crystal, a fact which fills me with glee.) The loss of Tartakovsky is unfortunate because, frankly, Star Wars: The Clone Wars doesn’t capture the same magic as its progenitor. (Note the difference between Star Wars: Clone Wars and Star Wars: The Clone Wars. Thanks for the crystal-clear titles.)

Basically, here’s the run-down:

(1) Visually, the animation style is surprisingly effective and often incredibly beautiful.

(2) Unfortunately, from a cinematic standpoint, the directing and visual storytelling just doesn’t cut it. There are lots of battles, for example, but none of them are particularly compelling or memorable.

(3) But certainly part of the problem the director has is that the script just isn’t that interesting. The story never manages to make me care about what’s going on (which is largely because nobody in the movie seems to care all that much), the dialogue is cliche-ridden, and the whole thing is riddled with plot holes and inconsistencies. Plus, while there’s often a lot of sound and fury, the author doesn’t find anything particularly unique to do with it. So in the battles, for example, there are lots of lasers being fired and lightsabers being swung around… but it’s just visual noise. Very pretty visual noise, but still utterly forgettable.

(4) Perhaps most disappointingly, the characters are largely flat (with one exception which I’ll note below). The only reason I even vaguely care about any of them is because of their previous appearances in other films. The argument could certainly be made that it would be difficult to do anything meaningful with characters who’s stories have already been told from beginning to end in the original six movies, but I can literally point directly at Tartakovsky’s work in the original animated series as an example of how you can always find fresh dramatic material.

(5) The pacing of the film is also very poor. But that leads me to a larger point, which is that this material was not originally intended to be a single feature film… and I think it shows. Amidala, for example, doesn’t show up until the third act of the film, and then plays an almost deus ex machina role in wrapping up the plot.

I suspect that if I had been watching this as three episodes of a television series, my reaction might have been more positive. (So I’m probably going to give the TV series a shot when it premieres.)

(6) It’s almost as if Lucas intentionally tries to find something incredibly stupid to put into his films. In this case, it’s Jabba the Hutt’s flamingly homosexual uncle. I just… I wish I was making that up.

(7) On the other hand, the one thing I did like was Anakin’s padawan, Ahsoka. Her initial introduction left me skeptical, but she rapidly grew on me despite the weak and repetitive nature of the script. She’s the one character that the film, on its own merits, makes me care about. And I’m mildly interested to see if the series can develop the serious dramatic potential in the relationship between Anakin and Ahsoka.

I’ve seen a few people trying to defend the weaknesses of this movie by saying that it’s “aimed at kids”.

Well, even if we ignore the PG rating of the film: So what? There is a difference between “aimed at kids” and “stupid”.

When I was a kid I could tell the difference between the stuff that I actually liked and the stuff that was created by some adult trying to patronize me. I don’t think I was alone. And I reject out of hand the flawed logic that “it’s OK that it’s bad because it’s just for kids”.

Star Wars: The Clone Wars isn’t a mediocre movie because it’s aimed at young teens. It’s a mediocre movie because it’s a mediocre movie.

Kingdom of the Crystal Skull

August 15th, 2008

Indiana Jones and the Kingdom of the Crystal SkullI thought I’d written this on here before, but apparently I was just imagining that. In regards to Indiana Jones and the Kingdom of the Crystal Skull:

I would like to thank George Lucas for making the Star Wars prequels. Without the valuable training I have gleaned from those films, I would have found it much more difficult to ignore all the ridiculous foibles of this film and enjoy it as much as I did.

The trick, you see, lies in being able to instantly assess that something is both incredibly lame and completely irrelevant to the film. You then jettison that information instantaneously and go back to enjoying the rest of the film (which is rather good).

Michelangelo is quoted as saying, “I saw the angel in the marble and carved until I set him free.”

I have a theory about George Lucas: He’s like Michelangelo. Except he’s gotten lazy and he doesn’t bother carving away all of the marble necessary to reveal the angel. The portions of the angel that you can see are still pretty awesome, but there’s all this other marble — the absurdities, the bathroom humor, the extraneous nonsense — getting in the way.

And, as I say, the Star Wars prequels trained me pretty well in the “fine art” of ignoring all that excess marble Lucas leaves lying around. So Lucas throws in some stupid scene with Shia LaBeouf swinging around like Tarzan and leading a tribe of monkeys, and I promptly reach into my brain, grab that idiocy, throw it away, and pretend as if the film existed without that scene (or the many other scenes like it).

And I’m happier for it.

Of course, the film itself is still flawed. But at least this way I can enjoy — in a somewhat marred fashion — the angel that could have been.

So, long story short vis-a-vis Kingdom of the Crystal Skull: A decent enough flick. I was hoping that Spielberg would be more successful in reining in Lucas’ excesses, but despite that it’s enjoyable enough. I mean, it’s not even close to being a Raiders of the Lost Ark or an Indiana Jones and the Last Crusade, but it’s fun enough.

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