For Christmas I got a copy of Betrayal at House on the Hill. It’s a great little game. I don’t really have much to say about it at the moment, but I bring it up because the game ships with eight 6-sided dice which are marked as 1d3-1 (generating results of 0, 1, or 2 pips). At one point during the holidays we had the game half set-up when everyone got distracted by some other bit of family business, which left a couple of people mucking about with the dice.
In the process, I was struck with the idea for a silly little dice game that proved amusing enough that I present it here:
- The first player rolls all 8 dice from Betrayal at House on the Hill.
- The target number is 6. If you fail to roll 6 pips on your dice, you have lost and the other player scores a point.
- If you have rolled more than 6 pips, you are allowed to remove a number of dice from the pool equal to the number of extra pips you rolled. (Example: If you roll an 8, you can remove 2 dice from the pool.)
- Hand the remaining dice to the other player to roll. The target number remains 6.
- When a player scores a point, the other player rolls all 8 dice and play continues.
We either played to 6 points or swapped in new players in a tag-team style.
Not exactly a high-strategy game, but a strangely satisfying combination of Horse with the random rote of War. Plus dice. (Dice are cool.)