Node-Based Scenario Design – Part 1: The Plotted Approach

Most published adventures are designed around a structure that looks like this: You start at the beginning (Blue), proceed through a series of linear scenes (Yellow), and eventually reach the end (Red). Occasionally you may see someone get fancy and throw a pseudo-option into things: But you’re still looking at an essentially linear path. Although … Continue reading Node-Based Scenario Design – Part 1: The Plotted Approach