The Art of the Key – Part 4: Adversary Rosters

Go to Part 1 One of the great things about a well-executed location-based scenario is that each keyed area is effectively “firewalled” from the other areas: The GM generally only needs to process and manage a single chunk of material (the current area) until the PCs move on to the next area (at which point … Continue reading The Art of the Key – Part 4: Adversary Rosters