MAZE 7A-D – LABYRINTH OF FLAME
HEAT: This entire labyrinth is extremely hot. Characters must make a Fortitude save every hour (DC 15 + 1 for each previous check) or suffer 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort suffer a -4 penalty on these saves. (Characters with the Survival skill may be able to gain a bonus to this check and may be able to aid others, as well.)
WALLS OF FIRE: These are actually two walls of fire placed “back to back”. Passing through these areas deals 2d6+10 points of damage. Anyone standing within 10’ of either side of a wall suffers 2d4 points of damage per round. Anyone between 10’ and 20’ away suffers 1d4 points of damage per round. (Double damage to undead creatures.) The walls can be destroyed if they take 40 points of cold damage, reforming 10 minutes later. Dispel magic will suppress a wall for 1d4 rounds.
LAVA POOL: 2d6 points of damage per round of exposure (20d6 per round of complete immersion). Damage continues 1d3 rounds after exposure, but only half that suffered during the exposure (1d6 or 10d6).
FIREBALL TRAP (A): These areas unleash 10d6 fireballs. ( Search DC 28, Disable Device 28)
FLAME GEYSER (B): These areas have geysers of flame which shoot up constantly from the floor. Anyone passing through a geyser takes 10d6 points of damage per round spent in the geyser.The geysers only shoot up 8 feet, so they can be flown over. However, the superheated air above them will inflict 1d6 points of damage.
ICEBALL (C): This area unleashes a 10d6 iceball (Search DC 28, Disable Device 28).