TELEPORT HOUSE RULES
D20 Rules by Justin
Alexander
This material is covered by the Open
Gaming License.
These rules apply to any spells of the Conjuration (Teleportation) type
and similar effects.
- You can only teleport a number of miles equal to your caster level.
(When teleporting through the use of a racial ability, the distance is
limited to a number of miles equal to your total HD.)
- Teleporting characters or objects disappear instantly, but
teleportation takes a number of rounds equal to the number of miles
traveled (minimum of 1 round). During this time, characters at the
destination of the teleport can make a Spot check (DC 20). If the
check succeeds, they are aware of the incoming teleport. If the
distance of the teleport is a mile or less, characters at the
receiving end of the teleport will only have a surprise round in which
to take actions before the teleport is completed.
- Teleport Trace: Outgoing
teleport spells leave a teleport trace during the duration of the
teleport. Characters at the source of a teleport can make a Spot check
(DC 20) to spot the teleport trace. Teleport spells and similar
effects can be used to automatically follow the original teleport,
although the caster will not know where the teleport spell goes until
they arrive. Scrying sensors can be sent through a teleport trace.
- Dispelling Teleports:
Spellcasters who are aware of the incoming teleport can attempt to
counterspell the teleport (even though they are unable to see the
caster).
- Blocked Teleports: If a
teleport is counterspelled, blocked, or otherwise disrupted the
character or object being teleported returns to its original location.
- Gate: The gate spell can be used to circumvent
the distance limitation on teleportation. The casting time for the
spell is equal to 1 round per mile traveled or 1d10 minutes for
interplanar travel. During the casting time, the gate is
clearly visible from both ends and events at the other end of the gate
can be seen murkily through it (Spot checks suffer a -10 penalty).
Once the gate is established, travel through the gate is
instantaneous.
Design
Notes
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