SPIDER
WEIRD – MONSTROUS SPIDER (CR 6) – N Medium
Magical Beast (Shapechanger)
DETECTION
–
darkvision 60 ft., low-light
vision, Listen +7,
Spot +7; Init +7; Languages
Common, Sylvan
DEFENSES
– AC
16
(+3 Dex, +3 natural), touch 13, flat-footed 13; hp
35 (3d10+2d8+10)
ACTIONS – Spd
50
ft., climb 25 ft.; Melee bite +8
(1d6 and poison); Ranged web +7; Space 5 ft.; Reach
5 ft.; Base Atk +4;
Grapple +4; SA
poison, spells, web
SQ change shape, darkvision 60 ft.,
low-light vision,
lycanthropic empathy, scent
STR 11, DEX
16,
CON 14, INT
14, WIS
15, CHA 14
FORT
+8, REF
+9,
WILL +5
FEATS: Improved Initiative, Iron Will*,
Track, Weapon
Finesse, Weapon Focus (bite)
SKILLS: Climb +14, Concentration +8,
Escape Artist +5, Hide
+11, Jump +13*, Listen +7*, Spot +7*
SPIDER
WEIRD
– ELF FORM (CR 6) – N Medium Magical
Beast (Shapechanger)
DETECTION – darkvision 60 ft., low-light
vision, Listen +7,
Spot +7; Init +7; Languages
Common, Sylvan
DEFENSES – AC
20
(+3 Dex, +3 natural, +4 masterwork chain shirt), touch 13, flat-footed
17; hp 35 (3d10+2d8+10)
ACTIONS – Spd
50
ft., climb 25 ft.; Melee +1 rapier +7 (1d6 and poison, 18-20/x2);
Ranged +7; Space
5 ft.; Reach 5
ft.; Base Atk +4; Grapple
+4; SA spells
SQ change shape, darkvision 60 ft.,
low-light vision,
lycanthropic empathy, scent
STR 11, DEX
16,
CON 14, INT
14, WIS
15, CHA 14
FORT
+8, REF
+9,
WILL +5
FEATS: Improved Initiative, Iron Will*,
Track, Weapon
Finesse, Weapon Focus (bite)
SKILLS: Climb +13, Concentration +8,
Escape Artist +4, Hide
+11, Jump +12*, Listen +7*, Spot +7*
POSSESSIONS: +1
rapier,
masterwork chain shirt
SPIDER
WEIRD
– SPIDER-WOLF HYBRID (CR 6) – N
Medium Magical Beast (Shapechanger)
DETECTION
– darkvision 60 ft., low-light
vision, Listen +7,
Spot +7; Init +9; Languages
Common, Sylvan
DEFENSES – AC
23
(+5 Dex, +4 natural, +4 masterwork chain shirt), touch 15, flat-footed
18; hp 45 (3d10+2d8+20); DR 5/silver
ACTIONS
– Spd
50
ft., climb 25 ft.; Melee 2 claws +9
(1d4+1)
or +1 rapier +9 (1d6+1, 18-20/x2)
and
bite +10 (1d6+1 and lycanthropy, poison); Ranged
web +9; Space 5 ft.; Reach
5 ft.; Base Atk +4; Grapple
+5;
SA curse of
lycanthropy, poison,
spells, web
SQ change shape, darkvision 60 ft.,
low-light vision,
lycanthropic empathy, scent
STR 13, DEX
20,
CON 18, INT
14, WIS
15, CHA 14
FORT +10,
REF
+11, WILL +5
FEATS: Improved Initiative, Iron Will*,
Track, Weapon
Finesse, Weapon Focus (bite)
SKILLS: Climb +14, Concentration +10,
Escape Artist +6, Hide
+12, Jump +13*, Listen +7*, Spot +7*
POSSESSIONS: +1
rapier,
masterwork chain shirt
SPIDER
WEIRD
– WOLF FORM (CR 6) – N Medium Magical
Beast (Shapechanger)
DETECTION – darkvision 60 ft., low-light
vision, Listen +7,
Spot +7; Init +9; Languages
Common, Sylvan
DEFENSES – AC
19
(+5 Dex, +4 natural), touch 15, flat-footed 14; hp
45 (3d10+2d8+20); DR 5/silver
ACTIONS – Spd
50
ft; Melee bite +10 (1d6+1 and
lycanthropy); Ranged +9; Space 5 ft.; Reach
5 ft.; Base Atk
+4; Grapple +5; SA
curse of lycanthropy, trip
SQ change shape, darkvision 60 ft.,
low-light vision,
lycanthropic empathy, scent
STR
13, DEX
20,
CON 18, INT
14, WIS 15, CHA
14
FORT +10,
REF
+11, WILL +5
FEATS:
Improved Initiative, Iron Will*,
Track, Weapon
Finesse, Weapon Focus (bite)
SKILLS:
Climb +15, Concentration +10,
Escape Artist +7, Hide
+13, Jump +14*, Listen +7*, Spot +7*
Sorcerer
Spells Known (CL 3)
1st (6/day, DC
13)—mage
armor, silent image, sleep
0th (6/day, DC
12)—daze,
detect magic, ghost sound, light,
resistance
Change
Shape (Su):
Switch forms as a standard action.
Curse
of
Lycanthropy (Su):
Fort DC 15
Lycanthropic
Empathy (Ex):
Communicate with wolves and dire
wolves; +4 bonus on
Charisma-based checks against them.
Poison
– Spider or Elf (Ex): Injury, Fort DC 14, 1d6 Str/2d6
Str
Poison
– Hybrid (Ex):
Injury, Fort DC 16, 1d6 Str/2d6 Str
Scent
(Ex):
Detect presence within 30 feet
(60 feet upwind, 15 feet downwind). Strong scents at double that range;
overpowering at triple. Detect direction as move action. Pinpoint
within 5
feet.
Web
(Ex):
6/day, range 50 ft., range increment 10 ft. cts like net, anchors
target in
place. Effective against Large or smaller creatures.
*Skills: Can
always choose to take 10 on Climb checks. In wolf form, gain +4 bonus
to
Survival checks made while tracking with scent.
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